cs_jungle by Shiroko

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Map Info

  • 0 ratings
  • 2293 views
  • 487 downloads
  • added Tue May 10th 2005
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

A large jungle map, CTs raid a terrorist camp in the jungle. Reminds of militia and siege only in a jungle setting.
Last beta release, tell me if you find more bugs.

Discussion

Posted by Orpheus on Sun Mar 20th 2005 at 12:32pm

<DIV class=quote>
<DIV class=quotetitle>? quoting Shiroko</DIV>
<DIV class=quotetext>

Orpheus, I didn't really understand. What didn't you like? or what let you down?

-Shiroko
</DIV></DIV>

just a general comment of my observation. when i looked at the screens i said "f**king wow" then i read Reno's critique and the joy was deflated substantially.

i am reserving final judgment to see if you address Reno's findings. i trust him more cause he has less to gain by his views.
i can be persuaded to do a followup critique, but i already read his findings, my views might be biased now.
Posted by Shiroko on Sat Mar 19th 2005 at 7:21pm
[Author]

Another new version, semi-final. Should solve some of the problems you
talked about. And in 3 days if nothing comes up I'll release final
version.

-Shiroko
Posted by Spartan on Wed Mar 16th 2005 at 8:13pm

Throw in a few dinos and you have yourself a sequal to Turok.
Posted by DrGlass on Wed Mar 16th 2005 at 8:01pm

I agree, and your right... I forgot about the hostages (hehe).

models are great.

fix up the house and this could be a really great map.
Posted by KoKo5oVaR on Wed Mar 16th 2005 at 1:23pm

Special mention for your models and textures, it s quite rare to see hl?mappers making that for their maps, you have gained all my respect ^^
Posted by Junkyard God on Wed Mar 16th 2005 at 11:08am

try to make some fallen down trees on parts where players get blocked by and ?nvisible wall' it migth look better and it'll certainly make it more interesting.

rest looks good, haven't played it yet.

don't mind the open spaces though, lots of maps have them and the maps without them are just filled with litle cans and litter mostly witch is not visible on low-end machines anyway :smile:
Posted by Shiroko on Wed Mar 16th 2005 at 10:15am
[Author]

I honestly thought the problem is hostages, not a couple of canabis plants...

-Shiroko
Posted by DrGlass on Wed Mar 16th 2005 at 4:59am

I gave it a run around, I liked the outside and I think the water fall was a very nice touch.

I didn't like the Terrorist house, the scale seemed wrong and it was
far to empty and blocky. The windows were also quite strange,
they looked like some one had painted green all over them.

I also hate player clips, I think its a lazy way out of finding a
solution to baring the player from getting to places you dont want them.

Also, as a sde note I think you need more weed there, that seems like so little pot to get in so much trouble over.

I liked the look and feel but it was too HL1ish, simple brush work and too much empty space.
Posted by Shiroko on Mon Mar 14th 2005 at 11:50pm
[Author]

Possible, there's a readme in the download with exact info on this matter.

-Shiroko
Posted by Myrk- on Mon Mar 14th 2005 at 10:45pm

Is it possible to use the models for other maps? Or are they restricted for now?