Combine forces are in the process of constructing a ginormous robot in an abandoned government fallout shelter outside City 17. The robot, codenamed "Das Roboss", is the most destructive combine creation yet. It makes Striders look like daddy long-legs.
Your mission is to infiltrate the occupied bunker and find Das Roboss. If you can destroy, steal, or otherwise remove the robot from Combine hands you will be doing City 17 and the world a great service.
*** Good Luck! ***
Thanks to everyone here for help with testing. Das Roboss has been a great success completely hammering the tylak.com server forcing me to mirror out the file. What more could I want?
I didn't get everyone's name into the beta credits due to TSP going down right in the middle of testing... but I got some of you in there. Thanks guys!
Discussion
Posted by Mint_Sauce on
Mon Mar 19th 2007 at 10:26pm
Great map, the ending was very well done - props to you for going through all the effort and making that. :P
There were one or two areas which I found a little frustrating but that's purely down to personal preferance, I know players who would love the bits I didn't.
Extremly well done great atmosphere and archtechture i agree with satchmo it is a bit doom II style but excellent playing
the zombies were a bit out of place i could understand the ant lions and obviously the combine prescence but why were threre zombies?
but anyway it was amazing to play
Posted by Rotacidare on
Wed Mar 16th 2005 at 5:50am
Unbelievable mod Tylak. Really enjoyed some of the custom stuff you did - especially the end. Overall some great maps, lighting looked good, and I liked the sound as well. No problems with bugs or lagginess here, just a really cool experience!
Posted by coge balas on
Mon Mar 14th 2005 at 11:37pm
This mod is excellently made. It shows a lot of mapping skill, and I had no problems with bugs (actually, dunno if it was a bug, but getting onto the ladders in the generator room to descend was very difficult). The gameplay and the mapping in this mod reminded me of some of old school fps action. The music and ambient sounds were very well done and added a lot of atmosphere. The ending was good. The interiors became somewhat bland, but overall this mod is fantastic.
Wow, that was mostly excellent. The ending was a confusing, laggy mess but up till then it was tricky and so much fun. I love the non-linear way you can approach the middle section, that's something I thought was missing fom HL2. The most memorable part for me was jumping on a table to escape a zombie torso. It kept dragging itself beneath me and moaning!
For future versions, you should consider getting rid of the turrets hidden in the corners of rooms. Reloading is never fun.
Posted by Guessmyname on
Tue Mar 1st 2005 at 4:32pm