Ambush by uberDingo

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Map Info

  • 0 ratings
  • 2433 views
  • 543 downloads
  • added Thu Jan 27th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

Ambush is a small map that starts out quick. The CT's start off in two Army trucks that are blockaded in the street. Terrors start out in their compound, which overlooks the ambush spot, or in a mosque across the street. The Army trucks are trapped inbetween a debris blockade and a burning fuel tanker that's been destroyed by a carbomb. The action starts out fast because some CT's and T's can see each other, but if you duck you're out of their sights ... so pull the trigger quick or fall back.

I've spent a lot of time tweeking the navigation mesh so that bot's run pretty smoothly on the map. With my 3ghz 512mb ram 128mb radeon 9800 system I can load up 15 bots for 8 on 8 matches and it's pretty damn fun. More then that though and the bots start taxing my system to much and the fps start to get out of hand.

I've labeled all the area's of the navigation mesh so that you can use the radio to give out locations and if you play with bots they will give you locations as well. Most of the area names are pretty fitting. The closest match I could get for the mosque was 'Inside' which I'm not really happy with. I've got Apartments, Market, Upstairs, Downstairs, Porch, Balconey, Alley, CTSpawn, Truck (the destroyed fuel tanker), Atrium, Inside, Outside, Middle, Stairs, Dumpster and Tunnel ... I think that's all.

Discussion

Posted by Yak_Fighter on Fri Jan 28th 2005 at 6:00am

Nice work with the prefab. There are some things I'd do differently with it but you've certainly managed to recreate the generic army truck very well. You just need to get that thing some suitable textures! :smile:
Posted by uberDingo on Fri Jan 28th 2005 at 4:30am
[Author]

Maze,

Thanks. I'm happy you like it. I've been considering ways to make it look more realistic without changing the look. Maybe even making it better, still thinking.

Yak,

I built the truck from brushes by myself. Id be happy to give anyone that wants the vmf file.. hell... go download it if you want.

http://www.roadtripauctions.com/moc/AmbushVMF.rar

If anyone would really like to use it in a map I have a version of it before I turned the whole thing into a detail brush so it would still be changeable as far as shape.
Posted by Yak_Fighter on Fri Jan 28th 2005 at 3:15am

Where'd you get that cargo truck, and is it a model or a prefab? It looks rather interesting and I'd like a closer look... :dodgy:
Posted by mazemaster on Fri Jan 28th 2005 at 2:36am

Leave the weird shaped hole the same. It's awesome-looking-ness outweighs its unrealistic-ness.
Posted by uberDingo on Fri Jan 28th 2005 at 12:47am
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>Hmm.. That extremely obscure (yet interesting) shaped hole in the ceiling in Pic1 looks like somthing that is just begging to collapse. Consider putting some supports underneath it to make it look safer. I also feel that the floor in Screen1 is kinda.. hmm, flat. Maybe something like a "sunken living room" perhaps? :smile:

Also, judging from the ceiling thickness from those holes in screen1, it looks like your ceilnging is wafer thin. Make it thicker? :razz:

</DIV></DIV>

Yeah, yer right.. the Cresent shape in the ceiling doesn't look well supported. I'm not sure how to go about making it look supported and real.

Also, I didn't like the emptyness of the Mosque (that's what it's supposed to be) but was unsure what to put in there to fill up some space. From all the mosques I've seen where there's a bunch of guys on their knees praying there's always huge open spaces. It would be a bit more interesting with some stuff in there ... just not sure what.

And thanks for the comments! I've been checking back here every 30 minutes or so after I've posted my map to see what people say hehehehe
Posted by G.Ballblue on Fri Jan 28th 2005 at 12:14am

Hmm.. That extremely obscure (yet interesting) shaped hole in the ceiling in Pic1 looks like somthing that is just begging to collapse. Consider putting some supports underneath it to make it look safer. I also feel that the floor in Screen1 is kinda.. hmm, flat. Maybe something like a "sunken living room" perhaps? :smile:

Also, judging from the ceiling thickness from those holes in screen1, it looks like your ceilnging is wafer thin. Make it thicker? :razz: