FY_Templar (for CZ) by Grash

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Map Info

Map Description

FY Map For Counter-Strike - Condition Zero.

Follow Related Link to Download Versions of the map, As well as Screen shots.
I'm working in CZ right now for gameplay testing (I have people who will play CZ rather than Source right now). It will be ported to Source next month.
Edit Moved the map info to my new webspace...

Discussion

Posted by Grash on Tue Mar 1st 2005 at 8:22pm
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting $loth</DIV>
<DIV class=quotetext>Didn't say it looked bad, just said it looked repetative, look at the trim bit (the small different bit), it continues all the way up, it would look better if there was one on the bottom, middle and top, you don't have to stretch it, just clip a bit in the middle and put in in there.
</DIV></DIV>
I'm going with a new texture set to fix the trim problem.
Posted by Grash on Tue Mar 1st 2005 at 8:21pm
[Author]

Did you actualy play the map, your did you only look at my screenshots?
Posted by Grash on Tue Mar 1st 2005 at 8:19pm
[Author]

Okay, I'm working on Templar3 which has a different texture set and has a new back section to give a more cathedral feel to the map. I'm adding break-off sections to corners as I get the opportunity to do it.

The Knife varient has a new build. Problems with spawns are now fixed and the numbers of nads are at a playable level. All of the flash bangs are gone. I've also fixed an edging issue with some bad clips.

Did an inital port to source, and have problems getting weapons into the map as well as getting the Func_Breakable to render correctly.
Posted by Leperous on Tue Mar 1st 2005 at 7:27pm

To be honest with you, it looks pretty terribe, both architecturally and the choice of textures. Why are there big thin stained glass windows in these places? What's with all the big arches? Where are the buttresses and other castley-bits? You also need a different sky. When you come to port this to Source, check out the existing CS maps for the sort of extra detail you can (and need to) add.
Posted by $loth on Tue Mar 1st 2005 at 7:25pm

Didn't say it looked bad, just said it looked repetative, look at the
trim bit (the small different bit), it continues all the way up, it
would look better if there was one on the bottom, middle and top, you
don't have to stretch it, just clip a bit in the middle and put in in
there.
Posted by Grash on Tue Mar 1st 2005 at 7:12pm
[Author]

There are no custom textures in that map. I'm using a Wads from maps that aren't as popular or where new to Condition Zero. The textures look nice cause either someone from Gearbox, Ritual, or Turtle Rock made them.

I should have some custom textures, to pimp my self, the Guildhall (guildhall.smu.edu), and the Girls (www.omegappg.com)
Posted by $loth on Tue Mar 1st 2005 at 7:12pm

The wall texture in the last 2 pics looks repetative.
Posted by Grash on Tue Mar 1st 2005 at 7:09pm
[Author]

There's another Templar map? That's news to me.
If I'm ripping off anyone, it's a s**tty iceworld varient.
Posted by habboi on Tue Feb 15th 2005 at 10:18am

I like the custom textures but fy maps are not my idea of a good map though :sad:
Posted by Spartan on Mon Feb 14th 2005 at 10:28pm

First off its an FY map. Second off you ripped it off the original templar which was a TFC map.