Dm_haunted 2nd playtest version by neoshock2k

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Map Info

Map Description

Ok all this is the second release of the Dm_haunted map this map is a spooky mansion set in a pretty eerie atmosphere, plenty of places to go all of the back garden is now complete, all secrets working now
  • Fixed Gaschamber sound effects
-Fixed glitches on some doors
-Updated all lighting now stoopid me made version 1 in full brightness and contrast on me monitor lol :s

I am hoping to get this map hosted on the snarkpit rotation asap for a playtest

(have included an old download link from angelfire which is a bit unreliable am waiting for hosting from Dr glass should get a reply v soon will post link asap.)

Enjoy all.

UncleSte

Discussion

Posted by habboi on Sun Mar 20th 2005 at 5:15pm

Looking much better!

Lighting is better and it shouldn't be too hard to make a good 3D skybox!

Roate it around if the objects are not in the right side of your sky!
Posted by neoshock2k on Sat Mar 19th 2005 at 9:30pm
[Author]

unfortunately i couldnt use a 3d skybox had a lot of practice with em.

I did have a sky camera set up but if u snipe from the balcony u can see through my nodraw textures on some of the house. it was either box the whole level and mask the areas or go for blank skybox of just the back garden.

Hopefully in release 3 the front door will be useable and ill have the full garden to play with in which case im gonna use the 3d syboxes and me skycameras, fog , sun etc.

i did try it with a skybox and just the back garden but imo it looked better with the dark texture on the sky to simulate the darkness.

Also the map ran a bit faster without it.

I may need some help on hint brushing tho i tryed setting them up but it didnt seem to have much effect on the bsp. Gonna try and occlude all the rooms fer version 3 also

Just wanna see if i can get this one on the server to see if its worth me going further with it for u guys :biggrin:

UncleSte
Posted by Natus on Sat Mar 19th 2005 at 9:18pm

well, tell you what, i want higher fps (they are about 30) try to get
them at least around 50, work with some areaportals and hint brushes,
and then, make a 3d skybox, cus just like my map
(http://www.snarkpit.com/maps.php?map=1779) it looks very "hl1"
Posted by neoshock2k on Sat Mar 19th 2005 at 9:16pm
[Author]

soz orph have branded on my ass for future reference :biggrin:

yeah wasnt intentional i wanted to delete the other map i posted about and replace it with this but i messed it up so i did 2 sorry man :biggrin:

UncleSte
Posted by neoshock2k on Sat Mar 19th 2005 at 9:13pm
[Author]

thnx for ur help bro, theres a space in the mansion for a room if u wanna make one for beta 3 dude :biggrin:

got the frames up a lot more i think, couldnt bare to part with my lovely swinging doors i luv em, but they rarely break now :biggrin:

any suggestions or what u wanna see in release 3 let me know

UncleSte
Posted by Orpheus on Sat Mar 19th 2005 at 9:12pm

not to bitch, but the forums are set up so you can have "chapters" of a sort so you do not have to begin new threads over the same maps.
Posted by Natus on Sat Mar 19th 2005 at 9:02pm

much better than before, hope the tutorial was useable :smile:
Posted by satchmo on Sat Mar 19th 2005 at 8:55pm

It looks better than the initial release, but I still think it's a bit too dark. But if that's the mood you're going for, that's fine. Just know that the majority of the players like it somewhat lighter so at least they can see each other.