dm_gits by KoKo5oVaR

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Map Info

Map Description

Well excuse my english, its not the best one. ^^
So, it's one kind of duality map for hl2dm, inspired from a cult manga all done with my textures and models.
Concerning the gameplay, it's really not for many players, maybe 4 max
well, enjoy

Discussion

Posted by Spartan on Tue Apr 12th 2005 at 4:16pm

Is this suppose to be a place from Ghost in the Shell?
Posted by SpiKeRs on Tue Apr 12th 2005 at 3:41pm

Looks very nice, reminds me of some of the maps in the Jedi Outcast
dual mode where it was just 1 on 1 with a lightsabre. I would suggest
having 2 or 3 corridors/rooms going off at the sides to make combat
more varied.
Posted by Cassius on Mon Apr 11th 2005 at 5:01am

Quite nice, but why do only two horizontal roof beams cast shadows and why is rain coming through the glass?

I think I recognize this as being the scene for the end of Ghost in the Shell, though I haven't actually seen it.

EDIT: Oh, I get it. DM_GhostInTheShell. But wouldn't it be like... Le Spectre dans la Coquille in French?
Posted by Andrei on Sun Apr 10th 2005 at 11:08pm

It would be a shame to have a one-room-only map when you've worked so
hard on the custom stuff. Add more side rooms to the place, a cellar,
perhaps, some outdoor areas... other than that that hall looks lovely.
:biggrin:
Posted by habboi on Sun Apr 10th 2005 at 10:27pm

Gasp* Tries to breathe*

That is some excellent architecture!

I can't wait to see the rest! The moon is excellent as well!
Posted by Captain P on Sun Apr 10th 2005 at 10:07pm

From the screenshots, it looks nice...

but if it's just one room, then I'd highly encourage you to add more to
it. Those maps are called killboxes and aren't very popular, especially
not amongst mappers.

Even a few rooms that connect with each other, leaving about 3
connections per room, can be so much better. Just look at dm_steamlabs.
It has a fairly simple layout, with 5 or 6 main area's, most of them
connected with 3 others. It leaves the player multiple choices but also
keeps them thrilled, as they never know where the enemy will come from.
They have to stay alert. Some area's to set up traps in are also quite
fun... :smile:

It would be a shame to throw away these nice visuals because of a lack of interesting gameplay...