dm_ortho by Bl1tz

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

A medium sized deathmatch map with a little bit more emphasis on "tight" gameplay than the average HL2DM map.

Discussion

Posted by Bl1tz on Tue Apr 26th 2005 at 1:00am
[Author]

Thanks for all the comments.

Most of them have got me thinking about the textures...I'll have to be
careful not to make everything look too similar, so thanks for that.

Also, the lighting isn't going to change very much. It was alot
brighter before, and it just didn't look right for the sewer/undeground
place I want it to be. Don't worry though, because you can see your
opponent perfectly in the map -- I've run around the alpha with a few
people, and it's fine in that respect.

Again, thanks for all the comments.
Posted by DrGlass on Mon Apr 25th 2005 at 8:49am

I took a second look and I just like to say, the massive feel of shot 4 is nice. I like areas that feel huge.
Posted by Finger on Mon Apr 25th 2005 at 4:36am

Maybe it's the fog or the quality of the screenshots, but this map comes across as 'plasterville' to me. I don't really read concrete here, it all looks like sheetrock or something. Give us something to run around in - it's very hard to judge much from these shots other than some interesting, monotextured, shapes.
Posted by DrGlass on Fri Apr 22nd 2005 at 3:12am

I like the dank dark feel, but I think that you will need just a little
more light, I like to add very dim, dark (almost black) colored light
to even out some rooms, give it a try.
Posted by Bl1tz on Fri Apr 22nd 2005 at 1:38am
[Author]

The lighting is gonna be basically the same.

Again, I know that there are a few concrete textures, but that's
basically the theme of the map. Yeah, I am going for like a waste/sewer
setting, so it's basically big, support laden architecture with pipes
and stuff. The lighting will be fairly dark. I know it might look a
tade same-y from the screenshots, but when it's done, download it and
take a look, I think you'll be pleasantly surprised.

Cheers.
Posted by Addicted to Morphine on Fri Apr 22nd 2005 at 1:26am

What theme were you going for in this map? I can't quite tell. It looks a little bit like a waste disposal facility.

I like your architecture, because it seems like it would be really fun
to run around with the shotgun in that map, but even though you used
different textures, they all appear to be the same color / concrete
material. I think the map could benefit from some texture
variety.

Are you going to add more lighting or are you going to keep some areas dark like that?
Posted by Bl1tz on Fri Apr 22nd 2005 at 1:14am
[Author]

Added another screeny for you all to see that I didn't use one texture through the whole map. /rolls eyes
Posted by SpiKeRs on Thu Apr 21st 2005 at 9:13am

wonder if he just built the architecture using 1 texture and then is
gonna texture it all up properly when thats done (like what they
apparently did with hl2 but using those orange textures)? Either way
there is very little can say about it/ Brushwork in pic 3 looks fairly
decent though, curious to know what the setting is :smile:
Posted by Natus on Thu Apr 21st 2005 at 7:26am

argh, its morning in denmark, and its very bright outside, so my
monitor gets all lit up, so i cant see anything on the screenshots :|
Posted by Addicted to Morphine on Thu Apr 21st 2005 at 2:20am

Perhaps the problem is that it was taken in too thick of a fog so it's
sort of coloring everything with the color of the fog.
I'm going to go out on a limb here and say... yeah that's it.