Architecture looks very halo esque...
Hmm you're right. That's not a good thing for HL2. We
playtested today. It seems the general concensus was that the
layout was fine. The map just looks really out of scale (too too
big). At first everyone was like "whoah, this is really not
scaled right" but I think most of them found it didn't bother them
after a little bit. I'm going to try to fill up the space with
some more support brushes, pipes, light fixtures, etc... and hopefully
that will beef up the level and make it less empty and appear better
scaled. In other words, after I finish, I hope it doesn't look
like halo.