[HL1DM]Cillit_Bang by KIIIA

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Map Description

Hello again, my newest finished project HLDM Cillit_Bang is my entry to the ThW Oldskool HLDM Mappack.

Before dissapointment will occur while watching the screens remember:
-Wpoly Limit of 500 !!! in the contest
-Only HL Standard Content was allowed
-At least it`s HL1

This mappack`s focus was clearly on the gameplay.Optical aspect didn`t matter.So i gonna tell a few things about the gameplay:
Map is designed after the "always walk" principle which means that there are no ending points.There is a main centered 2 layered arena, whose 2 stages are connected by 2 ways. Those 2 ways provide ammo, health and the strongest weapons, so they work as a rescue from the arena and a restock place.
Only small gameplay flowbreaker is the airstrike room.The airstrike room is accessable from 2 sides and the airstrike will happen 40 seconds after the button got activated, so there is enough time for you to kill the original activator and rescue yourself.Map is designed for about 4-8 players.

Discussion

Posted by Addicted to Morphine on Sun May 1st 2005 at 7:21pm

I really like the lighting, texturing, and the architecture. Simple, yet interesting. However, I can't say the same about the layout. I want to second Orpheus' concerns about the game play. It looks like a figure 8 layout with out any real connectivity. Does it manage to play well despite the singular paths?
Posted by habboi on Sun May 1st 2005 at 11:31am

I can taste the Half Life ness of it :) yum yum!
Posted by Orpheus on Sat Apr 30th 2005 at 11:35pm

It looks like an endless hallway.. does it play very well?

[edit] you had better zip this thing before someone bitches. many places cannot dload a .bsp