dm_closequarters by Riven

Map Rating

  • 4
  • 1 rating / 4 stars

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Map Info

Map Description

This is my second map for the source engine, It was designed for the purpose of fast gameplay in mind, which deathmatch does deliver. The purpose and sense of the map is just another scene in City 17 that has become under control of civil protection...
I am open to all criticism, which i know the people here really dish out. I would like that, so please give me some harsh comments. The latest update presents some screens of the final stages for the map.....enjoy!

Discussion

Posted by Riven on Tue Jul 10th 2007 at 2:21pm
[Author]

I just got through giving this map a new host, so with a fresh new download link after 2 years, perhaps people will want to download.

Note: The map really isn't optimized as well as it should be, and therefore could run like crap on other's computers.

Please also note that this was only my second map for Source, and with that it is riddled with errors, but I thought perhaps people would want to see what one of my beginning projects were.
Posted by Riven on Fri Jun 17th 2005 at 7:49pm
[Author]

any feedback would be nice,......
Posted by Riven on Sun Jun 12th 2005 at 6:21pm
[Author]

ok, the map is ready for beta testing downloads!
Posted by Riven on Thu Jun 9th 2005 at 11:23pm
[Author]

Well, its been a while since i've updated this page,...... Anywhoo,...i've updated the three new images showing the map at its final stages. I have added detail to windows that would be street level, and balcony level. Although, what kind of prop do those window template_building interior models need to be?,...i cant get mine to show...So instead i just indented the window reflective portion of it :razz: the map will be for release on the release date for public beta testing,...then i will make any needed changes, and release it for final!,....but until then, anything you see in these pics that you dont like, or dont agree with, let me know!,.....thanks again!
Posted by habboi on Wed May 4th 2005 at 4:34pm

Well as long as you make the detail great then I am happy!
Posted by Riven on Tue May 3rd 2005 at 9:17pm
[Author]

I agree with habboi, I never noticed that before actually, but overwatch doesnt use window templates, like the ones you see in the picture on the back cover of the Half-Life 2 retail box. Overwatch doesn't even have recessed windows or doors, which i dis differently. If there are any problems that you have with dm_overwatch, please tell me so that i wont make the same mistake as the proffesionals did. I was told that my buildings look a little blocky as well. I found this picture of another map that did something that i thought would be a nice remedy to my problem: Between each floor of windows, he extended a section of concrete out giving it a better perspective on depth. It made the building stand out a WHOLE lot more, (something that Valve didnt do) And if I understand you correctly, your talking about the window templates/building detail, the prop_static models right? I could just recess the windows in a little bit. Another thing (and why im thankful for posting here) was that i had NEVER realized that i had the name incorectly spelled, and yes, it should be dm_closequarters, which i had done in the beginning, but after retyping it, just never occurred to me of the incorrection, Thank You! As far as whether or not the name is appropriate,...I believe the name is very appropriate, as far as the buildings go, there are plenty of tight spaces to be fighting somone in, and also where all the weapons are placed, and if all you notice about the map is the larger outside area, then you could take the name to be appropriate in the sence of irony...Thanks for the crit once again!
Posted by ReNo on Tue May 3rd 2005 at 6:23pm

But if you made ALL of them 3D, framerates in particularly built up
areas would be horrible. For street level windows, yeah it is nice to
add some 3D stuff to them, but to do it for them all would be madness.
Posted by habboi on Tue May 3rd 2005 at 5:50pm

I say this to all maps that use building textures and do this thing I really really hate!

The windows are templates and should be 3D!
Don't just leave them so they have that horrible silver / black surface!

Nice map none the less!
Posted by Myrk- on Tue May 3rd 2005 at 9:06am

Name seems inapropriate, but then again it is spelt incorrectly- I have no idea what quaters are...
Posted by DrGlass on Mon May 2nd 2005 at 11:57pm

Needs cubemaps!