Dm_mosaic1_beta by DrGlass

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Please visit www.docglass.net/mosaic.htm for more info on the mosaic project. Join, find new versions, see media.

Area 2 - Willian "habboi" Nicholls
Area 5 - Liam "Trapt" Loriente
Area 7 - Indrek "Madedog" Triipus
Area 9 - Ryan Maclachlan
Area 10 - "Addicted to Morphine"
specail beta area - Drew "DrGlass" Hornbein

6 mappers
5 countries
1 map

Send any questions or comments to DrGlass@docglass.net

Also, if you own a server and want to host it please tell me so I can list your server on my website.

Discussion

Posted by Trapt on Tue May 24th 2005 at 10:07am

I'd like to have a game, but I can't host for some odd reason. We need to organise a time or something.

[edit] Just took a look at your screenshots, habboi. I must admit, it looks very nice. It will be a problem though. Your map appears to be huge. How are you going to put it in your little area? The second problem I can think of is the sky and light_env colour. Remember, we have to have only one for the whole map. Which means, in order for you to have your graveyard, all outside areas of the map will be in darkness. Have a little think tabout it.
Posted by habboi on Tue May 24th 2005 at 9:43am

I read it and thought it was very fair and extremely right!

So I wanted to remake mine and Trapt I didn't realise how small the room I chose was :S

Anyway I want to scrap my area and restart it!

I've been working on this graveyard map for the Nightfall mod team and
I will take bits out of that because that has far better architecture
than that piece of s**t I made in half an hour :razz:

Pics are here:

www.websamba.com/habboi/graveyard.zip

I think honestly that this map is better and I will start converting later on when I have free time!

At least I enjoyed the beta and does anyone wan't to have a few rounds because it's more fun with other people!
Posted by Trapt on Tue May 24th 2005 at 9:04am

Well. Honestly, it was disappointing. Perhaps I was expecting too much. Hopefully the completed version will be better.

A screen crit can be found here. Some people might think it is harsh, but I've had a people agree with me on most points.

If you are offended or whatever, just email me.

I really liked your area in the beta, Addicted to Morphine, and the new improvements look great.
Posted by DrGlass on Tue May 24th 2005 at 8:35am
[Author]

set your spotllight to constant 500000 (this removes the inner angle so
you dont get a crazy bright spot at the source) Liniar 1 quadratic 1
(not sure what it all does)

large outer angle and then your good to go.

and I like the truss too.
Posted by Crono on Tue May 24th 2005 at 6:41am

Try doing the spot lights in addition to normal lighting and lower the brightness of the normal lights.

The trusses look fine. The only thing that looks weird is their intersection with the wall.

Also, for the lighting. I would suggest using spot lights. But bright ones with large angles. There's the hanging lights and those huge skylights. There should be enough light.

Right now the lighting looks weird because those hanging lights look like they're illuminating upwards mostly. Some sort of beam like light (not actually though) for the skylights would be nice.

I'm just rambling though.
Posted by Addicted to Morphine on Tue May 24th 2005 at 5:57am

I had to do cheap water because the expensive water was giving me
problems (having 2 bits of water at different heights within sight of
each other). And as for mixing brushes, where exactly were they
so I can fix them?

I've already made some changes. I added a door the make my area a
Circle instead of a singly squiggly line. And I've attempted to
break up the boring ceiling by adding a skylight. I also changed
the light color to an orange... although it seems too orange at the moment, but I'll tweak it depending on feedback. What do you think of these changes so far?

User posted image

User posted image

Having added the skylight it seems the metal trusses/girder things
look out of place. I liked them, but I may have to cut them out.

I tried adding spot_lights but the map became way too dark and I
couldn't think of a reasonable way to light it up again. And then
I tried point_spotlights but then the broken wall model was lit all
funny. So I just kept the light sources normal lights. If
anyone has tips on how to make use of spot_lights I would appreciate
it. They did look sexy, but everything was too dark.
Posted by DrGlass on Mon May 23rd 2005 at 10:31pm
[Author]

So far I like the atmosphere but what is the purpose of that door that makes the player say join this site.

I noticed cheap water :razz:

and a few brushes mixing but it was great!
I wanted a way to advertise for the mosaic! Get more people intrested.

Oh and btw I have forums up on my site.

simple little phpBB but it works.
Posted by habboi on Mon May 23rd 2005 at 9:41pm

So far I like the atmosphere but what is the purpose of that door that makes the player say join this site.

I noticed cheap water :razz:

and a few brushes mixing but it was great!
Posted by Addicted to Morphine on Mon May 23rd 2005 at 5:48pm

Thanks man. It's way too linear right now (hence... the corridor) but I'm trying to fix that problem.
Posted by Madedog on Mon May 23rd 2005 at 5:10pm

I, personally, enjoyed your one, habboi, Area2. You had a cool solution
to this... a bit of displacements, and a cool figure :biggrin: And,
nevertheless, the combine ball-feeder (how the hell is it called...
:lol: )

But also the corridor, i don't know who made it though :sad: It was kinda
cool :smile: (i suspect addicted to morphine had something to do with it...)