My map for the compo, it's flat-shaded/fullbright because I don't have HL1 OR HL2... yet. But someday I shall and then it won't look quite so strange.
Pic 1 - Ground floor, the red part will be glass or something.
Pic 2 - Second floor (obviously).
Pic 3 - Flying bell towers that will spread fire from their hindquarters.
ReNo: Yeah, I'm a bit iffy on the details since I'm so used to mapping for HL1. :sad: I'm always in disbelief when people tell me this won't make Source explode... but I guess I'll go crazy with 7 or 9-sided corners (I'm used to 3, which a lot of those are.) I'll look for this displacement map maps too, I only saw dm_tribute and that's just 'cause it was linked in the compo rules.
French Toast: Lip as in the passages should lead to something besides passages?
Purple platforms -> PoP-style ladders -> towers
Dark orange platforms -> I was going to put my bunkers there but they're way too small (the platforms, that is). Probably end up just putting a smaller bunker or at least random items.
Light orange platforms -> I imagine I'll be adding the bunkers there since there's nowhere else to put them.
Get those paths smoothed out - far too many sharp corners as it is.
Source can handle more than 5 sided corners me thinks :smile: Certainly
looking to fulfill the surreal theme, but I think you could do with
adding more form to the walkways to stop them being flat platforms. You
might wanna check out those displacement only space maps that got
released soon after HL2DM appeared for ideas.