dm_heatmiser

dm_heatmiser

Re: dm_heatmiser Posted by Hugh on Mon May 30th 2005 at 10:59pm
Hugh
900 posts
Posted 2005-05-30 10:59pm
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
SUPPOSEDLY I need to:

1. Add cover (definitely going to need suggestions on how to do that since the only cover right now is the towers)
2. Make sure people don't fall to their deaths (I'll have a big teleport strip that'll bring 'em to a random location, methinks).

Anything else (obvious question but it needs to be asked)?

(Before anyone asks, the towers will be accessible + one of the floors is missing because I don't particularly like how I've done it... there's not just stairs leading to void)
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!
Re: dm_heatmiser Posted by ReNo on Tue May 31st 2005 at 1:13am
ReNo
5457 posts
Posted 2005-05-31 1:13am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Get those paths smoothed out - far too many sharp corners as it is.
Source can handle more than 5 sided corners me thinks :smile: Certainly
looking to fulfill the surreal theme, but I think you could do with
adding more form to the walkways to stop them being flat platforms. You
might wanna check out those displacement only space maps that got
released soon after HL2DM appeared for ideas.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dm_heatmiser Posted by French Toast on Tue May 31st 2005 at 1:31am
French Toast
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Posted 2005-05-31 1:31am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Yeah, I'm for the adding something to the platforms. Even just a
bit of a lipon the sides, something to make it less monotonous.
Slick looking though.
Re: dm_heatmiser Posted by Myrk- on Tue May 31st 2005 at 1:52am
Myrk-
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Posted 2005-05-31 1:52am
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If you read the map profile you will find that this hasn't been made in source as he doesn't have HL2 yet...
-[Better to be Honest than Kind]-
Re: dm_heatmiser Posted by ReNo on Tue May 31st 2005 at 2:08am
ReNo
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Posted 2005-05-31 2:08am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I know it hasn't been made in source, but then if you read the
competition rules you'll find out that this is destined to be a source
map.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dm_heatmiser Posted by Hugh on Tue May 31st 2005 at 5:17am
Hugh
900 posts
Posted 2005-05-31 5:17am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
ReNo: Yeah, I'm a bit iffy on the details since I'm so used to mapping for HL1. :sad: I'm always in disbelief when people tell me this won't make Source explode... but I guess I'll go crazy with 7 or 9-sided corners (I'm used to 3, which a lot of those are.) I'll look for this displacement map maps too, I only saw dm_tribute and that's just 'cause it was linked in the compo rules.

French Toast: Lip as in the passages should lead to something besides passages?

Purple platforms -> PoP-style ladders -> towers
Dark orange platforms -> I was going to put my bunkers there but they're way too small (the platforms, that is). Probably end up just putting a smaller bunker or at least random items.
Light orange platforms -> I imagine I'll be adding the bunkers there since there's nowhere else to put them.
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!
Re: dm_heatmiser Posted by Cassius on Tue May 31st 2005 at 6:44am
Cassius
1989 posts
Posted 2005-05-31 6:44am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
I don't have HL1 OR HL2... yet.
So how did you get Hammer to run? :confused:
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: dm_heatmiser Posted by Hugh on Tue May 31st 2005 at 7:32am
Hugh
900 posts
Posted 2005-05-31 7:32am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
I DID have HL1, I just deleted it once I got a better video card 'cause my HD's tiny, now I've just got the editors and zhlt.wad :razz: I can't look at it in-game so the scale's probably insane.
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!
Re: dm_heatmiser Posted by DrGlass on Tue May 31st 2005 at 9:24am
DrGlass
1825 posts
Posted 2005-05-31 9:24am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
just remeber, 64 units for a small path, 128 is a normal wall. player is 72 untis high.

most props and most everything else is based on 64,128,256,512,etc.
Re: dm_heatmiser Posted by Hugh on Tue May 31st 2005 at 9:35am
Hugh
900 posts
Posted 2005-05-31 9:35am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Oh I know, I've used the info_player_start as a scaling device, it's just that it's a lot easier to tell when you run them in-game, and I won't have that luxury for a few weeks yet. :smile:
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!
Re: dm_heatmiser Posted by habboi on Tue May 31st 2005 at 11:22am
habboi
782 posts
Posted 2005-05-31 11:22am
habboi
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I presume your converting the wad to .vtf?
It looks good so far but perhaps add forcefields for cover.
Re: dm_heatmiser Posted by ReNo on Tue May 31st 2005 at 3:28pm
ReNo
5457 posts
Posted 2005-05-31 3:28pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Small path 64 units? Do you mean in width? 64 units is really thin for
a walkway - players need space to manouever, especially on a map like
this that doesn't have the paths walled in.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dm_heatmiser Posted by DrGlass on Tue May 31st 2005 at 9:29pm
DrGlass
1825 posts
Posted 2005-05-31 9:29pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Small path 64 units? Do you mean in width? 64 units is really thin for
a walkway - players need space to manouever, especially on a map like
this that doesn't have the paths walled in.
yeah 64 is a minimum with if you want the player to have some room to move... I think it fits 2 players side by side.
Re: dm_heatmiser Posted by Hugh on Tue May 31st 2005 at 11:47pm
Hugh
900 posts
Posted 2005-05-31 11:47pm
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Mine are 128 so they're not that small but not too large either. Progress is a lot slower thanks to my accidental deletion of one of the floors (I didn't notice until after I'd done a lot of VM so undoing was out of the question) but progressing nonetheless. Probably update the screenies in a few days but no promises eh?
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!
Re: dm_heatmiser Posted by DrGlass on Wed Jun 1st 2005 at 3:10am
DrGlass
1825 posts
Posted 2005-06-01 3:10am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
send it to some one and have them compile it for you.
Re: dm_heatmiser Posted by MisterBister on Wed Jun 1st 2005 at 9:47am
MisterBister
277 posts
Posted 2005-06-01 9:47am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
This map reminds me of HipDm1 an old supercool map for Quake2.

I really loved that map when I was a kid, you should really check it out if you can.

I think it would be cool if you added buildings to the walkways, so
that players can run indoors when walking on the walkways. Just a
thought though.

Personally, I really think that youre on the right track :wink: .
Re: dm_heatmiser Posted by Hugh on Wed Jun 1st 2005 at 10:49am
Hugh
900 posts
Posted 2005-06-01 10:49am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Doctor: I am going to be sending it someone to take a bunch of screenshots but not for a while yet, gotta make sure everything's HL2-quality first.

Mister: Yeah, I think I've played too much Quake and that's why I've just got this craziness pouring out of me, but I'll still have to check out that map if there's more stuff that I can rip off. :biggrin: And I like your idea about the buildings on the walkways quite a bit, actually... I could just widen 'em up and throw a building in, instant cover. \o/ It'd save me a lot of hassle of making even more walkways to lead to some bunkers, too. <3
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!