My map for the compo, it's flat-shaded/fullbright because I don't have HL1 OR HL2... yet. But someday I shall and then it won't look quite so strange.
Pic 1 - Ground floor, the red part will be glass or something.
Pic 2 - Second floor (obviously).
Pic 3 - Flying bell towers that will spread fire from their hindquarters.
Doctor: I am going to be sending it someone to take a bunch of screenshots but not for a while yet, gotta make sure everything's HL2-quality first.
Mister: Yeah, I think I've played too much Quake and that's why I've just got this craziness pouring out of me, but I'll still have to check out that map if there's more stuff that I can rip off. :biggrin: And I like your idea about the buildings on the walkways quite a bit, actually... I could just widen 'em up and throw a building in, instant cover. \o/ It'd save me a lot of hassle of making even more walkways to lead to some bunkers, too. <3
Posted by MisterBister on
Wed Jun 1st 2005 at 9:47am
This map reminds me of HipDm1 an old supercool map for Quake2.
I really loved that map when I was a kid, you should really check it out if you can.
I think it would be cool if you added buildings to the walkways, so
that players can run indoors when walking on the walkways. Just a
thought though.
Personally, I really think that youre on the right track :wink: .
Mine are 128 so they're not that small but not too large either. Progress is a lot slower thanks to my accidental deletion of one of the floors (I didn't notice until after I'd done a lot of VM so undoing was out of the question) but progressing nonetheless. Probably update the screenies in a few days but no promises eh?
Small path 64 units? Do you mean in width? 64 units is really thin for
a walkway - players need space to manouever, especially on a map like
this that doesn't have the paths walled in.
yeah 64 is a minimum with if you want the player to have some room to move... I think it fits 2 players side by side.
Small path 64 units? Do you mean in width? 64 units is really thin for
a walkway - players need space to manouever, especially on a map like
this that doesn't have the paths walled in.
Oh I know, I've used the info_player_start as a scaling device, it's just that it's a lot easier to tell when you run them in-game, and I won't have that luxury for a few weeks yet. :smile:
I DID have HL1, I just deleted it once I got a better video card 'cause my HD's tiny, now I've just got the editors and zhlt.wad :razz: I can't look at it in-game so the scale's probably insane.