A CS map that is set in a warehouse/trainyard/office complex. Its kind of a mix between office and train. Have finished all layout brush work, most detail brush work, all of the texturing, about all the prop placement, and 99% of the lighting. The only big thing left is the 3D-skybox.
The current download is for the first beta version, and the final version.
Discussion
Posted by G.Ballblue on
Mon Jul 11th 2005 at 5:08am
Hmm. Lighting could use a bit more color variation in my opinion.
Had a crap load of suggestions and BAM, HDD failed again. POS.
Anyway.
The map, from the screens, looks boring. It looks good, but boring. I'm not sure what you could do about it looking boring without ruining it. But, it's always a good idea to look into the area of making it dynamic.
destructable paths, creating paths, making traps: would all be nice additions.
The crane being usable and able to rip part of the roof off would be badass, if you're able to get on the roof it'd be even better.
Destroyable (or rather damageable) walls, railings, structures would all add a lot to the map.
I didn't mean all the lighting was bad, only in 2 areas do i think it could be inproved, the first one should have more contrast me thinks, and the second is too dark, but maybe it's just the screen shot.