de_inferno2 by Madedog

Map Rating

  • 0
  • unrated

Map Download

Map Info

  • 0 ratings
  • 1786 views
  • 0 downloads
  • added Fri Jun 10th 2005
  • updated Fri Jun 10th 2005
  • more content for: Counter Strike Source

Map Description

I have started a work on a Counter-Strike: Source map. Since I myself enjoyed the new maps in Source, I decided that I should create something new in addition to all those old maps.
After having a brief processing of all popular maps (and ofcourse, the new Inferno) and analyzing all the breakpoints and assaultpoints, I came up with a map. So I decided to make a sequel to Inferno. Inferno2 it was and so be it.

The maps seems to be coming along just fine. Lightning's okay, cubemaps are just fine (afaik), and everything looks just like it has to.

Discussion

Posted by Madedog on Sun Jun 12th 2005 at 10:09am
[Author]

It is not a remake it is a sequel.

As for Morpheus' opinion, I know. I took a lot of time to time the
gameplay. I calculated everything by a millisecond!!!, the timing is
VERY exact here. I took the most popular maps and analyzed why ppl
liked them so much. Then took them together to make a good assault
plan.

But yes, the architecture is the other problem. I try to make it look good (believe me, i won't release it before it is GOOD :biggrin: )

So... I try to make REAL good work with it... I want this to become the best map I've ever created.

(and if I'm lucky, it might be even announced as an official CS: Source map by Valve :wink: )
Posted by Dietz on Sun Jun 12th 2005 at 5:10am

While I see it as excellent practice to remake maps/architecture to learn how to manipulate brushwork, I do not think its necessary to release your version as a sequel... This is definitely the case here
Posted by Addicted to Morphine on Sat Jun 11th 2005 at 10:34pm

Well -- since you're making a map with the same name and theme as an
official one, you're giving yourself a big challenge. Your map is
going to immediately be compared to Valve's inferno, so you better do a
great job with aesthetics and gameplay.

Good luck!
Posted by Madedog on Sat Jun 11th 2005 at 3:50pm
[Author]

Yes, everything will be filled. Either with props or something like that. But it will be.

I try to make some parts of it similar to old inferno. I have a bunch
of screenshots in hand to look at those and fix if something is bad.
Also, I will make the streets a bit more wider, the Source Inferno
was... ugly, with its tiny little streets and so...If you had a bigger
team, you collided it half a time! I try not to make the same mistake
in this map.
Posted by $loth on Sat Jun 11th 2005 at 1:06pm

well it's too early to tell, but that space needs to be filled, wether
it's a small house, or something like the market in cs_italy.