de_boshi by habboi

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Map Info

  • 0 ratings
  • 1262 views
  • 479 downloads
  • added Tue Jun 14th 2005
  • updated Tue Jun 14th 2005
  • more content for: Counter Strike Source

Map Description

This is my first CS: Source map and it has a couple of bugs which don't affect gameplay but look odd. I know about them but I have spent a long time on this map and many have told me to leave it as it is and just improve on the next map.
  • This is my fourth Source map - de_boshi has taken me 3 months and although I don't think it's my best work, it is a rather nice map and I wanted to get it out the way before I start other projects. It's set in an abandoned lab / warehouse with 2 bombsites. I believe it is more Terrorist friendly as they are quite near to bombsite B. It comes with a .nav for bots and is a rather small map. It should be played with a maximum of 10 and a minimum of 4. The architecture may seem slightly off. This map is dedicated to Adam Holt so have a great life from Will.
http://twhl.co.za/mapvault_map.php?id=3076

More opinions there...

A lot of people liked it and I thought I waited long enough to post it here.
I will make sure to improve the next time I make a map. Right now though i'm busy with Nightfallmod.net

EDIT For some odd reason the pictures are not uploading even though I have attempted twice now.

So here are imageshack links:

http://img160.echo.cx/img160/7439/deboshi00988ey.jpg

http://img38.echo.cx/img38/8086/deboshi01159nn.jpg

http://img160.echo.cx/img160/5500/deboshi01187mu.jpg

Enjoy

Discussion

Posted by Oskar Potatis on Sat Mar 19th 2022 at 8:35pm

The download is dead but it can be downloaded from https://twhl.info/vault/view/3076
Posted by habboi on Wed Jun 15th 2005 at 1:15pm
[Author]

Yeah well next time i'll take note of all these tips! They are really helpful just like my maths top tips session :D

Anyway glad you liked it and perhaps would could play each other someday...
Posted by Myrk- on Wed Jun 15th 2005 at 9:50am

Good ol' Batman font :P
Posted by Trapt on Wed Jun 15th 2005 at 6:24am

Huge improvement from other maps.

http://www.trapt.hlgaming.com/boshi.htm (forgot the boshi thingo lol) - You've read it habboi, but others might be interested in reading it.
Posted by ReNo on Tue Jun 14th 2005 at 10:04pm

I meant avoid using the entity "point_spotlight" - the one that gives the beam effect - on strip lights, not avoid using light entities at all :)
Posted by habboi on Tue Jun 14th 2005 at 8:14pm
[Author]

Heh the mosaic was poor mate!
I make much better crap than that :D

Hence this ;)

http://img256.echo.cx/my.php?image=skytrainfinal00169px.jpg

My best work so far :D

Anyway i'm glad you like it, I tested it with bots, 3 servers are currently hosting it because they like it.

By the way I started this way before the mosaic, in fact 3 months worth of work.
I spent an hour on mosaic...understand now :)
I purposely used the same texture for a reason.

What else can I use to light up a map?

Again i'm glad you like ;)

edit There is a corridor that i'm afraid is very noobish! I had to quickly finish it which resulted in that poor area. Please excuse it!
Posted by ReNo on Tue Jun 14th 2005 at 7:51pm

I.....I don't understand. How can you make this and also that old contribution to the mosaic? Its just such a jump in quality it really leaves me rather speechless! Make sure all of your work is at least at this quality and you'll get a much better reputation.

If these two shots are indicative of the whole map, then I feel it could probably have used a bit more variety. As it is you have a fairly nice set of textures working together, but they appear to be used on ALL their relative surfaces (eg. one floor texture used throughout). You should also avoid using point_spotlights on non-point lights - strip lighting really doesn't look right with a spotlight originating from a single point. Pretty nice work judging by the screenshots though :)
Posted by Myrk- on Tue Jun 14th 2005 at 7:26pm

Actually looks really good! Is the blur in the 2nd photo gas? I'd suggest taking off the download link as the final for now, leave a bit of play testing to be done first. Also I can notice from the screens that there are some jaggedy curves- you can use a special compile option to make curves look really good.