De_RiverTown by -|Dismas|-

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  • added Fri Jun 17th 2005
  • updated Fri Jun 17th 2005
  • more content for: Counter Strike Source

Map Description

SETTING:
This map is set in a small, rural, and fantasy town built on the edge of a river.
GAMEPLAY:
This map was design specifically to enhance the flow of the round. There are many paths from point to point, ranging from wide open area's, to small bottleneck corridoors, which gives a nice variety of gameplay.

Discussion

Posted by Myrk- on Sat Jun 18th 2005 at 10:17pm

As DaveJ always said- have 3 entrances to a bomb site. Also, now that I think of it, consider the fact that in your map you can see from one side to the other- never good...
Posted by JannemaN on Sat Jun 18th 2005 at 9:43pm

Nice layout, nothing wrong with posting layouts, ignore forceflows comment.
It seems to be fairly small and could get boring pretty fast. One thing you should think of is to not make it all flat, add some variation to the ground when you make the map. the A site seems to be in some kind of dead end too, try to have a route through the site to make it more dynamic.
Posted by Forceflow on Sat Jun 18th 2005 at 9:01pm

Fully compiled in-game shots only please
Posted by Myrk- on Sat Jun 18th 2005 at 8:47pm

Probably could have drawn that by hand and scanned it in 10 times faster :P Plus a drawing would have looked better than paint.
Posted by $loth on Sat Jun 18th 2005 at 7:18am

I think the loading dock could be for some serious sniping, but I think site B is too far away from it, maybe the buidling to the left of it could be the temple, also B looks quite near to the T spawn.
Posted by Leviathan on Fri Jun 17th 2005 at 10:21pm

Well there isnt much I can say, but if you can bring that blueprint to life and make it look good then be my guest