Vector-Y is loosely based on the all-too-generic factory theme. Not completely though as I'm going for a steam-time styled look. Since it's my entry for the Snarkpit contest, it has to contain a twist... so why not twist parts of the level? That's why in some area's you'll be walking on ceilings or walls rather than on floors... Hence the name Vector-Y, or factory if you wish...
Abandoned. I didn't make the contest deadline and neither did I have a working layout. And that's pretty much fatal.
Well, see it as a nice first try with the Source engine...
Thanks for the replies, I'm back from vacation now so I'm productive again... :razz:
I've worked out some of the other area's while I was on vacation (a
boat trip on the Main and the Rhine, on a ship owned by some friends of
us. A transport vessel, yes). Expect shots of a rotated train-station
soon.
The twisted area's won't have a different gravity for the players, I
think it's more surreal to have people running on walls and ceilings.
Plus it's less investigating into physics and forces and such (if
different gravity directions are even possible)... :wink:
The transport belts will function like expected, or something like
that. That means there's no box sliding off but a box moving on, along
the curve, and onwards.
I also hope to finish a beta version this, or next, week, so I can do some playtests before finishing the map for the compo.
Walls could use breaking up, particularly in the first shot. Having the
same brick texture all the way up, particularly one so small, really
makes it too repetitive. As you said its early days with the detail and
whatnot, but it looks like an interesting start :smile:
i like the verticalism in the first shot, will make for good gameplay
imo. nice architecture in the 3rd shot, and the transport belt turning
vertical is idd a nice twist
Posted by Dark_Kilauea on
Sun Jul 24th 2005 at 5:41am
It's supposed to be a non-realistic map...
I personally like it. Good replacement for my comp entry which will never come to pass...
Just a thought. Why not call it "Victor-Y" for now and after you finish you can take out the hyphen and call it Victory?
As for the map, I cannot say much, its all better than I can make. I have one question. The box, is it glued to the curve? It seems to be sliding off.
Posted by Agent Smith on
Sun Jul 24th 2005 at 1:43am
One question Captain, are all the odd gravity area's just made so that
players are always walking normally, it just doesn't look like it; or
have you figured out some incredible way to manipulate gravity within
the game, ala Serious Sam :smile: .
Apart from that, could do with some more detail, seems sparse, and some
more complex brush work I think, but you've already said that stuff is
on its way, so good stuff so far :smile: .