de_process by Sphynxis

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Map Info

  • 0 ratings
  • 1495 views
  • 427 downloads
  • added Mon Aug 1st 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

This is my first ever map. It's based in a light, industrial area at sunset. The map promotes fast gameplay and advanced tactics.

Discussion

Posted by Sphynxis on Mon Aug 1st 2005 at 10:01am
[Author]

What would you recommend is a good setting for ambience? It's set at
100 in the screenshots, I lowered it to 50 but it dosn't seem to of
made that much difference.
Posted by Sphynxis on Mon Aug 1st 2005 at 7:18am
[Author]

The download link is at the top of the page or if you can't be bothered
to scroll up its here: http://www.f3ck.com/dl/de_process.rar

Thanks for the comments. This is my first map, of any sort. I started
one before this but that got about 10% complete as I didn't even have a
clue what a leak was, then I started this one.

I will take your advice about things being square with one another,
thanks, I would never of thought of something like that. Also my
ambience is set pretty high, I will lower it and see what comes out.
Posted by Dietz on Mon Aug 1st 2005 at 4:05am

Wow, I'm thoroughly impressed if that's truly your first map; hell I'm impressed either way. Its hard to judge a map's quality by screenshots, though. I fail to see a download link?
Posted by ReNo on Mon Aug 1st 2005 at 1:26am

I dunno, I never really looked into it to be perfectly honest. I never set my bounce value above 5 or so personally.
Posted by DrGlass on Mon Aug 1st 2005 at 12:56am

Or are you running RAD with a large number of
bounces?
correct me if I'm wrong but cant you only set the max bounce unlike in
HL1 where you could set the number of bounces? I have my bounce
set at 100 and dont really go over 15 bounces, is there a way to force
light to bounce more?
Posted by ReNo on Sun Jul 31st 2005 at 11:41pm

Visually that looks very polished for a first effort - you should be
very proud :smile: One thing I noticed looking at the screenshots is that
almost every angle is 90 degrees; you may want to try bringing in a few
curves or non-perpendicular surfaces to spice things up a little. The
natural lighting doesn't seem to be casting much in the way of shadows
either - have you got a particularly large ambient light value on your
light_environment? Or are you running RAD with a large number of
bounces?
Posted by Sphynxis on Sun Jul 31st 2005 at 11:06pm
[Author]

Yea. Servers close for now. Having some trouble uploading the map, I will let you know when its back.

Map plays pretty well. Its quite fast passed as its only small, good fun though.
Posted by whiteLegion on Sun Jul 31st 2005 at 10:40pm

the map looks really good. Hows it play? I will go to that server

<div class="abouttext">Message submitted 8 minutes after original post:</b></div>
Taht server required a password.