In the screenshots the mad highly reflective looking orange material
seems to be used in some odd places (as a trim on pillars?) but maybe
it looks more natural in game. Does it move like water? Looks like it
should for some reason. I think you went a little overboard with
point_spotlights, which are fast becoming the most overused thing since
func_illusionary light fades :wink:
the golden refract texture shouldn't be seen as water, but more as
"tentacles" of this surreal presence. thats why they appear on edges
etc. and indeed it moves and changes refract intensity.
about the point_spotlights, well, they shouldn't have made them this
pretty then :razz: Nah, i used most of them by the ground to create a
ground-fog effect feeling. When it comes to using a spot light and you
want to create a foggy atmosphere, nothing beats them in this, so i
dont see why not use them then.
And when i count it out i have more lights that dont use them than
lights that do use them. for my large ceiling lights i use the good old
env_sprite :smile:
im currently compiling a new version, with less point_spotlights,
harder shadows in that one corridor, more concentrated walkways in the
orb room, and added detail in the RPG room.
i'll release it somewhere tomorrow if all goes well ...