DM_PRISON_TGD by [DNBK]TheGravedigger

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Map Description

Hello Folks,

This is my first map ever, it's created after the image of a real dutch prison... (It's where I work actually)
I hope you guys will play this map and give me honest reviews about what you guys think of it.........
With your help I can correct anything there might be wrong or missing, so I can correct or add that in the near future

Downloadlink: www.thegravedigger.com/dm_prison_tgd.rar

Screenshots: http://www.thegravedigger.com/photo.htm

I hope you like it .. and plz gimme some feedback on the map !!

k dudes have fun !!!!!!!!!!!!!

Discussion

Posted by Paladin[NL] on Tue Sep 20th 2005 at 6:19am

Well, did you asign them to faces? Cause the normal maps of the models give a horrible blue glow...so im guessing the cubemaps arent right, at least, that was the problem for me most of the time. Second grass etc should be made up of displacement, they dont need to be hight detail(a power of 2 is fine) but it should be more bumpy. Thirdly, Forceflow, you of all people should now that in the Netherlands and Belgium, melons are a common thing laying around in prisons...
Posted by Hench on Fri Sep 16th 2005 at 9:04pm

Actually i put in the cubemaps for him :)

a few as example and he did the rest (maybe it need more)
Posted by Junkyard God on Fri Sep 16th 2005 at 4:25pm

Maybe your pc doesn't render them atall, like mine hehehe :)
Posted by satchmo on Fri Sep 16th 2005 at 3:55pm

Did you put cubemap entities in your map? How many? Did you put it at player height from the floor? Did you run "buildcubemaps" from the console after you load up the map? Did you take those screenshots before building cubemaps?

I think people are just commenting based on your screenshots (as I am).
Posted by [DNBK]TheGravedigger on Fri Sep 16th 2005 at 2:19pm
[Author]

Ok Paladin..............but i build cubemaps.........

so i dont understand what i do wrong.........

maybe you can help me if you like

alstublieft..........
Posted by Forceflow on Fri Sep 16th 2005 at 1:57pm

Spice up the architecture a bit. Use th?t source engine ... Displacements for the grass, for example.

And what on earth are 3 melons doing on a prison cell floor ...
Posted by Paladin[NL] on Fri Sep 16th 2005 at 1:31pm

No cubemaps...spice it up some more, build in cubemaps and use "build_cubemaps 1(or 2 etc)"