Thanks for the feedback.
Re: drawers - yea those are just standin brush ones until I do some
model replacements. Got another trip to the ER on Tuesday to take
more reference pictures.
Re: Walls - agreed again. That's the problem with making a
mod that's got clean stuff - you can't reuse much of HL2's materials!
:^)
Re: Lights. Basically I turned off the ceiling lights
because I wanted to put emphasis on the spot light on the
patient. Though it's probably more correct to have it be well lit
at times, it's far more... well dramatic with the spot. Not to
mention it draws the players eye to the patient.
Re: Money. Actually, there has been some interest in funding for
this. It's got great potential for teaching basic procedures,
testing basic knowledge, ec.
If you go to
http://www.trauma.org they have a "virutal moulage"
exercize at
[url]http://www.trauma.org/resus/moulage/moulageone.html [/url] Imagine
it as a FPH (First Person Healthcare) Mod instead of a "you see this,
do you do a, b, c or d?" type system. Oh - be
forwarned, that site has some very graphic stuff to educate about
trauma, not to gross out. It's not rotten.com, it's for education.
There's actually quite a large and growing interest in using games for
non-entertainment things such as training, simulation, etc. It's
not the most glorious site in the world, but check out
http://www.seriousgames.org which has info on the idea. Two
conferences coming up, one in Baltimore next week (where I will be
showing a bit of this) and another in Washington DC in late Oct.