ER Demo 2 by TimHolt

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  • added Sun Sep 18th 2005
  • updated Sun Sep 18th 2005
  • more content for: Half-Life 2: Other...

Map Description

This map is from a Mod being developed as showcase of using games for medical training. The player is part of a medical team (NPCs) and must assist in treating a patient in a virtual moulage ER-type setting.

Discussion

Posted by BlisTer on Sun Sep 18th 2005 at 1:51pm

nice concept and well worked out so far. few suggestions already
mentioned. are you gonna try to make big money selling
this to hospitals ?
:razz:
Posted by Crono on Sun Sep 18th 2005 at 1:14pm

If I'm not mistaken, the ceiling lights ... are off. And that was intentional. I believe, depending on the operation they use a specific light-source, so shadows never become an issue ... but I could be wrong.

As for the ceiling and floor textures, both look fine. Something I've noticed about Source is, if there's even the slightest evidence that there's a texture on the floor in the screen-shot ... it will probably be more prominent inside the game.
Because the ceiling and floor look very different, yet similar. Like a hospital.

But, those walls Do need more of a "texture". I think, it would benefit with some sort of cube map settings. Since, usually, there's a gloss on walls from the primer. Then again, if you're simulating a mat type of wall, that probably wont come across well.

I also agree on the handles and other objects. Whether they're world objects or models. They can be upped on the polys and smoothed out.
Posted by ReNo on Sun Sep 18th 2005 at 1:10pm

What a novel and original idea for a mod, good going :smile:

I second CJ's sentiments about the drawers, but not only on the
handles. Have you made them and the contents out of brushes? I would
really suggest you opt for modelling them if that is the case. Despite
this I think the overall appearance of the room is very impressive, and
really depicts the setting as well as you could hope to. Good job :smile:
Posted by Campaignjunkie on Sun Sep 18th 2005 at 10:04am

The light fixtures on the ceiling look like they're turned off, but I
don't think that's your intention. I agree about the walls needing a
little bit more texture, even though the cleanliness befits a hospital
setting well. The only real problem I see is the noticeably blocky
handles on the drawers. You can probably spare a few polys to model out
the handles, surely? :smile:

I would also consider changing the floor to some kind of tile. At the
moment, it looks too similar to the ceiling texture. I'm not sure why
that's a bad thing, but I usually try to avoid that myself.

MisterBister: I think there was a recent study that showed surgeons who
played video games actually made fewer mistakes in surgery. Video games
are getting quite popular for psychological research, despite all the
media sensationalism brewing around the violence stuff.
Posted by MisterBister on Sun Sep 18th 2005 at 9:07am

As a leveldesigner i dont think theres much to add, although i think
that the textures on the walls look a bit too blank and "skratch free".

The mod sounds like a good initiative but I have hard to understand how its going to help people being better doctors.