small deathmatch map. First map i've given out to the public. It is supposed to look like a very tall bridge with clouds sourrounding it and obscering your vision sort of like fog of war the map plays pretty quick because it small. It tends to play like a one sided battle with bots cause they tend to fall off for some sort of reason. Also i would like as much feedback as possible to make this map better or make a new better one. also the screen shots show manly the top part of the bridge. The guide rails are fixed and will be adding a 3d skybox soon after i figure out how to.
Ok i fixed teh railing and the lighting
i just made a better brush based guardrail which looks better and is the right height and i also added a trigger hurt for if some one jumps off.
ok Does ne 1 no why a new brush wouldnt show up after compileing because i brittened it up but the new guard rail i made doesnt show up and the old one is still there
OR you could make the railing shorter and add some clip brushes.
Posted by Junkyard God on
Thu Sep 22nd 2005 at 9:46am
The rails are huge indeed, you shoudl jsut make peole able to fall off, and then put a trigger hurt with ALOT of damage per second where you want them to die, this could prove some intresting jump of bridge with 1 hp and toss a nade in lowerlevel kind of stuff.
looks good for an fy map, but yes the lighting is very grim.
good luck with this, try to use a bit wider range of props too.