tnkqwe said:The trigger_changelevel only works if you crouch.. that doesn't make any sense. Perhaps you should give us like a download link to the map files or something.
The change level sone can be reached only when you are holding the "crouch" button. What if this is the problem.
"Necromancer" said:It's the same in my levels.But it isn't working.The change level sone can be reached only when you are holding the "crouch" button.What if this is the problem.
I'm also working on a map series. My map change does work from second to third. So what I did that could work for you is to use a Trigger_changelevel. Then within its properties type the name of the map that you want to change to and enter the name of the landmark on that next level.
I did this same thing in the second level but this time I made the info_landmark be named something different. (Not sure if it matters but it works) The trigger_changelevel can be triggered or it can be walked through.
So this is what I did for my first map:
I made the trigger_changelevel be:
(When "Next" is triggered the level will change)
NAME: Next
NEW MAP NAME: RX1_SubSpace
LANDMARK NAME: lm
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0
Then in the map RX1_SubSapce the info_landmark is:
NAME: lm
In the second level I made the trigger_changelevel be:
NAME: No Name
NEW MAP NAME: RX1b_SubSpace
LANDMARK NAME: lm2
CHANGE TARGET: Empty Field
DELAY BEFORE CHANGE TARGET: 0
Then in the map RX1b_SubSpace the info_landmark is:
NAME: lm2
I hope this helps.