I don't think suddenly stopping the rain has a good effect, rather,
it'll make it appear fake. A subtle change between rain intensities is
needed. I don't know if that's possible, so if it's not, maybe doing
what Crono suggested while still keeping a rain entity active to mask
the sudden transition somewhat?
To keep fps down, you can limit the render distance, don't know exactly
how this works as I haven't had trouble with it so far, but it's
possible, and fog is a nice mask for it then. However, i find dense fog
on open area's to be more annoying than really nice. I think hiding
teleports would then only make it more confusing. Maybe it works and
it's fun, personally I just don't like it. But it surely makes the map
harder to learn.
Go for it. It'd allow you to keep FPS UP and it'd make a handsome solution for the 'edge' of the map issue.
I just thought of something to make it confusing, but cool. In places of INTENSE fog, you could have some teleport entities to take you to another part of the map that is fogged up, thickly. The map would seem to go on forever (hopefully).
But, that's just an idea for it's use.
No, it can't be brushed based. But, rain isn't ... is it?
Posted by Nickelplate on
Fri Nov 4th 2005 at 5:56am
[Author]
Is it possible to do that to a brush-based entity? Anyway, I was thinking about adding the proverbial "Path" that we hear about in all the stories.
The forest path from Hansel and Gretel
the bridge from The 3 Billy goats Gruff
the Cave from multiple stories
ruins from multiple stories
I've never personally done it. But I know you can kill and spawn entities at will ... so ... that's always an option if the entitiy doesn't need to be in a special state.
Yes, I'm sure Nickel has some idea of what I'm talking about ... whenever he gets around to reading what I said.
Crono said: He could have the entity managed by a logic timer (or something like that). If the entity doesn't support on and off, you can quite literally, remove and add the entity at certain times (using a logic timer, or something like that).
You're doing it again. Reminding me how dumb I am. That quite literally made no sense at all.
But, its not as important that I know as that if you say its possible maybe Nickelbag can use it as a suggestion?
He could have the entity managed by a logic timer (or something like that). If the entity doesn't support on and off, you can quite literally, remove and add the entity at certain times (using a logic timer, or something like that).