Re: DM_Forest
Posted by Crono on
Mon Oct 31st 2005 at 4:59am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Screen me, man. Then we'll talk about downloading.
Blame it on Microsoft, God does.
Re: DM_Forest
Posted by $loth on
Mon Oct 31st 2005 at 7:50pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Blister, that is such a kewl pic!
Re: DM_Forest
Posted by satchmo on
Mon Oct 31st 2005 at 7:51pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Yeah, downloading without screenies require guts and some degree of foolishness.
It's like someone handing you a small white pill at a party, and say "Here. Take it".
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Hahah satchmo, I don't think downloading a random map will leave you date raped and groggy in the morning.
Re: DM_Forest
Posted by Crono on
Tue Nov 1st 2005 at 2:00am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
I like how 11 people have already downloaded the map and and none of them has commented.
Come on, if you downloaded it: give feed back!
Get working on those screenshots.
Blame it on Microsoft, God does.
Re: DM_Forest
Posted by Underdog on
Tue Nov 1st 2005 at 2:56am
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
LOL... Thats what my back yard looked like this morning when I woke up. There was a freaking monsoon event happening. Did all that rain make it up to Mountain View too?
I must confess, until you get some pictures that I can view in less than a minute I think I'll stick to the 1st one only.
Nice trees.
There is no history until something happens, then there is.
Re: DM_Forest
Posted by Crono on
Tue Nov 1st 2005 at 3:14am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
I know that's mostly displacements and models, but it looks good :smile:
It looks more like a cemetary than anything else at the moment though. I also doubt you could keep the models up to do an entire forrest (maybe with some very clever placements)
Keep churning, see what develops.
Blame it on Microsoft, God does.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Seems more swampy than foresty at the moment. Maybe some more hills... its all rather flat right now.
Re: DM_Forest
Posted by MisterBister on
Tue Nov 1st 2005 at 2:33pm
277 posts
78 snarkmarks
Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
Looks very cool. Good atmosphere, just keep going.
Re: DM_Forest
Posted by Underdog on
Tue Nov 1st 2005 at 2:39pm
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
Either post my alternate screens links or the deals OFF!
I swear, I'll let Mephs have his way with ol' mommy.
There is no history until something happens, then there is.
Re: DM_Forest
Posted by Andrei on
Tue Nov 1st 2005 at 4:57pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Looks very seksy so far, somewhat spooky and post apocalyptic. Kinda
like a forest in a biohazardous area. The borealis skybox add to this
sensation. Adding the rain was a great idea too, really goes well with
the over-all theme. BTW, don't do the mistake of making the whole map
as dark as it looks now. Shooting blindly into the dark is anything but
fun (or is it just my monitor?).
Re: DM_Forest
Posted by Crono on
Thu Nov 3rd 2005 at 4:25am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Nickel, this has got some good atmosphere. I think it'd be a waste to have it be 'some' swamp. It has a real "Grimm" feel to it. It'd be really cool to see (at least in a different version) some implementation of fairy tales. It'd be cool.
Blame it on Microsoft, God does.
Re: DM_Forest
Posted by Underdog on
Fri Nov 4th 2005 at 12:34am
Posted
2005-11-04 12:34am
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
I have not seen any quality rain maps in HL2 yet so I think I'll post this question here to see if it has an answer. Can rain be made intermittent?
I mean, rain hardly ever falls consistently the same for extended periods. Except in the tropics maybe.
Anyway, nice shots. I forgot to look, is there a download link yet?
There is no history until something happens, then there is.
Re: DM_Forest
Posted by Crono on
Fri Nov 4th 2005 at 12:52am
Posted
2005-11-04 12:52am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
He could have the entity managed by a logic timer (or something like that). If the entity doesn't support on and off, you can quite literally, remove and add the entity at certain times (using a logic timer, or something like that).
Blame it on Microsoft, God does.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Yeah -- that makes sense, it might work. It's worth trying.
Re: DM_Forest
Posted by Crono on
Fri Nov 4th 2005 at 2:37am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
I've never personally done it. But I know you can kill and spawn entities at will ... so ... that's always an option if the entitiy doesn't need to be in a special state.
Yes, I'm sure Nickel has some idea of what I'm talking about ... whenever he gets around to reading what I said.
Blame it on Microsoft, God does.
Re: DM_Forest
Posted by Crono on
Fri Nov 4th 2005 at 7:20am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Go for it. It'd allow you to keep FPS UP and it'd make a handsome solution for the 'edge' of the map issue.
I just thought of something to make it confusing, but cool. In places of INTENSE fog, you could have some teleport entities to take you to another part of the map that is fogged up, thickly. The map would seem to go on forever (hopefully).
But, that's just an idea for it's use.
No, it can't be brushed based. But, rain isn't ... is it?
Blame it on Microsoft, God does.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Is it possible to have two rain entities (of different intensities)
working at the same time? You could blend the weather that way...
or you could just have one cut off and the other (either more or less
rainy) start right up where the other entity left off. Maybe?
Re: DM_Forest
Posted by Crono on
Fri Nov 4th 2005 at 5:37pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Oh, well. Scrap that then, unless there's input options to change intensity.
Uh ... up. Sorry, I'll change that.
Blame it on Microsoft, God does.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I'd love to see some updated screens.
Re: DM_Forest
Posted by Crono on
Wed Nov 30th 2005 at 8:28am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
It's shaping up nicely. Haven't downloaded it or anything though.
I'm wondering if your permiter set up will actually work well or not. It doesn't look like it from the images. But that's a 3d-skybox issue or something like that :smile:
It'd be really cool to see some more forrest and hills and stuff in the skybox.
Blame it on Microsoft, God does.