dm_chambers_alpha by cursed_scorpion

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Well i got this idea a while back when i was still making maps for half life deathmatch and so i decided that with better graphics it could be cool........it's called chambes cause there are glass chambers filling it....its not really very big but its got enough cover and other stuff.....my friends tested it for me..ahahhaha...they were actually having a lot of fun and ive never actually seen anyone have that much fun..recommended is about 6 players.....i got a bit of help of ideas like 2 from my one friend ocram...so please try it enjoy it and tell me what you think thanks hey..

Discussion

Posted by reaper47 on Mon Mar 27th 2006 at 11:54am

Maybe you should use the editing forum for this kind of questions. You'll get a quicker answer there and people with the same problem have it easier to find your post if they have a similar question!

About this very specific question: I'm not sure but I even think there's a tab to view the collision (physics) mesh in the model browser. If it has one you'll see it displayed as a wireframe. If it hasn't it's not solid. But like I said, I'm not sure about this.
Posted by cursed_scorpion on Mon Mar 27th 2006 at 9:57am
[Author]

im taking the critism. at the mo im doing a css map....how o you know
if the prop_static tree entities are real eg, when yuo shoot it
actually hits them, cause i know the oak tree is but the others you can
walk right through(need the trees for cover)
Posted by cursed_scorpion on Sun Mar 26th 2006 at 10:45am
[Author]

Ill probably leave it for a wh ile and t urn my attention to cs s thanks for the help but sorry for being dumb... ...dynamic lighting?
Posted by fishy on Sun Mar 26th 2006 at 2:05am

guys, the map has no leak. water wouldn't render if there was.

scorpion, i didn't play the map with anyone, but to have an idea of the gameplay, i didn't really need to. if you're happy making something simple that you can run around in and frag, fair enough, you're doing fine.

i know it can be a bit disheartening, coming here and getting told what you did wrong, or what would have been better etc, when you really thought it would have been better received. but remember, all of the work that is posted here is measured against the same stick. people don't mean to be mean, but honestly, in a scale of 1-10, with a map like overwatch only scoring 8, how would you rate your map?

looking for a more suitable ground texture would probably be a better option than saying you like shiny surfaces, you know, else people might think you don't really want to listen to them. but like i said, if that's what you want, then you're doing fine. otherwise, do a search for a tut on displacement surfaces and blend textures, and mess around with them for a few days.
Posted by Crono on Sun Mar 26th 2006 at 1:17am

You're getting into editing question. I suggest, before you ask any more of these, you take a look at the editing forum, all the questions you just asked have been addressed there. Also, there are several tutorials on this site, which cover many topics.

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2

Also, there should be some tutorials in Hammer on how to use the program's basic functionalities. Like loading a point file. Also, be aware, you need to recompile after fixing the leak to see a new point file.

Anyway, don't post editing questions in mapping forum :smile:

I'd really suggest that you make some practice maps to specifically "mess" with some aspect you haven't learned yet, like dynamic lighting (which, you should be warned, should be used sparingly, ESPECIALLY if the map will by MultiPlayer).

Etc. etc.

So, are you going to spiff this map up at all? Or ditch it, start on something fresh?
Posted by Orpheus on Sun Mar 26th 2006 at 1:12am

Search for "Leaks"
Posted by cursed_scorpion on Sun Mar 26th 2006 at 12:51am
[Author]

ok yep thanks...how do i load a pointfile sorry im still a bit new at this i dont mean it dosent run..sorry i just mean like it like zzoms through it when theres a leak...not too sure bout those effetcts what like different lighting colours and lamps and stuff....by the wy how would i get the light to move properly with a hanging light you know whebn the light hangs from the ceiling and you shoot it it moves around and the light moves with it cause mine dont work properly
Posted by Orpheus on Sun Mar 26th 2006 at 12:24am

Crono, I think you should save your post and resubmit it every time we get a new person. You handled it very well.

/me bows deeply.
Posted by Crono on Sat Mar 25th 2006 at 11:57pm

No one hates you, see? :smile:

I believe what everyone is getting at is that, to just make a "fun" map, isn't enough. You have to realize that the majority of people think Kill Boxes are fun. But not people who regularly visit and contribute to this mapping community. While, I know there are people who simply want to run and frag, that isn't really condoned here. This site, mostly, is to allow people to get feedback on serious projects they're working on, only to better their map and their own skills.

So, generally, criticism seems rather harsh, nothing to worry about though.

There are some things you should be aware of when regarding a map thread:

1) You don't make a map thread to get "kudos" ... a Map thread is only viable until the map is completed, it is here for the specific purpose of "perfecting" the map, addressing things you should change before a final release, so on and so forth.

2) We should be able to see merit's in the map by screenshots. If you can't convince someone to download it through a screenshot, then they're not going to download it at all. The reason why is, if someone says "it's fun, download it", they might love killboxes, or something as such, and we already addressed that situation :smile: You need to sell your map to people to convince them to download it. Screenshots and specifications for the map are the only way to do that. Just saying "try it" isn't going to compel many people.

Some other things that should be apparent, if you're actually serious about mapping and not just making "killboxes" or "frag yards", then figure out the things that make up a map. (Gameplay, Visuals, Performance, and all the subsets that are encompassed by those)

Right now, you have just made a box. And there's no reason to have this thread here unless you want people to suggest how to make it better.

Also, vvis will run if there's a leak ... how do you think a leak is found? Try loading the point file, if created, it will draw a line to the leak, if there is one.

There are some immersing effects you can do and lighting is involved in almost all of them.

As for you CSS idea, just work on it and come back with it, but this time be open for suggestions. You'll get a lot of feed back here from people who have immense amounts of talent (myself NOT included).

Anyway, have fun working on this stuff, but try something else out that'd entice people to play it.
Posted by cursed_scorpion on Sat Mar 25th 2006 at 11:06pm
[Author]

no prob i was gonna put like one at the top which takes you to another place but i dunnno.....................then theres the leak...dont got none.......i know cause if i did it wuldnt run the vvis and it does...still dunno what you blokes are over brighting about...ill take more time to make a map next time.....and but what do you think about my counter strike idea..........i dunno though............and im from south africa so can you blame me...just jokes....really appreciate the feedback...im feeling a bit like you blokes hate me so if ya do really sorry for whatr ever i did or it could be cause of the way im taking what yoyu guys are sayin.......ok so what can i add tyo my map then...suggestions would be hot and if i do what can i do too it like make houses or other like science labs............
youll see above the last chamber a black and yellow lined thing sought of what you see on the road....shoot it when someone is in that chamber...it closes the door and triggers an explosion...what should i put on top of the chambers then like weapons and stuff....but who here has actually downloaded it and played it with other people.....!!!!???????????



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how do i fix my site to work under firefox............ok to tell you the truth i did my siote from my high school(im in grade 11) and the pcs there are s**t soo the resolution is all screwed when you veiw it on other pcs...