This was originally a deathmatch map that I ported to Counter-Strike 1.6. It seemed to be a hit with some so I decided to port it to CS Source. The buildings have undergone some major changes from the original version and my CS version. As well the outside area is more complex with things like a large oak tree and a 3D skybox to add more scenery.
The download link is temporarily unavailable at this time. Please check back soon.
Discussion
Posted by Sparky911 on
Tue May 30th 2006 at 12:31pm
[Author]
Aww shucks thanks If you ever do play CS Source feel free to join our server. The map is on the rotation.
Posted by reaper47 on
Tue May 30th 2006 at 11:27am
This is by far the sexiest fy map I've ever seen. I can't comment on gameplay (looks fun for my DM taste) but the looks are very convincing, especially for a remake. You could probably think of a theme earlier for your next map, it's still hard to see what this place actually is. But who cares. You spent a lot of time in polishing this one up and it pays.
Posted by Sparky911 on
Tue May 30th 2006 at 2:27am
[Author]
Download link fixed. Sorry about that.
Posted by Sparky911 on
Mon May 29th 2006 at 12:29am
[Author]
I think its finally done. Some cliffs and some grass have been added to the skybox area. It now looks like the map is set in a valley or canyon with a small creek/river passing through. Enjoy!
Posted by Sparky911 on
Wed May 24th 2006 at 12:44am
[Author]
k will do on the wood floor thing. Any suggestions on what to do with the skybox for more detail? I already made the texture a grass type as well and scaled it down accoringly.
Posted by reaper47 on
Tue May 23rd 2006 at 10:33am
the 3D skybox has been made but don't think its a wise choice of texturing. Still a work in progress.
Just wanted to post that. The yellow/sand texture doesn't fit with the grass inside the yard. Also it's a very basic skybox. It needs more detail because it's an important part of the map's atmosphere.
The wood floor in the third pic looks odd. Either make it thinner or use a different texture for the border.
Posted by Sparky911 on
Mon May 22nd 2006 at 6:37pm
[Author]
Roger that. I am going to redo either the skybox ground texture or the grass inside. Most likely the skybox won't be set in a desert though due to the large oak tree inside the map that I don't want to get rid of. I will most likely make the skybox set in a grassy hilly area instead with the same water passing through :smile:
Posted by Sparky911 on
Mon May 22nd 2006 at 6:33pm
[Author]
the 3D skybox has been made but don't think its a wise choice of texturing. Still a work in progress.
Seems a bit conflicting that the map is set in a desert yet has a nice lot of grass and a tree in the courtyard - I'd consider reworking either the skybox or the courtyard to look more consistant.
Posted by Sparky911 on
Mon May 22nd 2006 at 6:15pm
[Author]
A 3D skybox has been added. Its a little plain but serves the purpose I hope. Seeing as Im not much of an artist and I wasn't happy with the skybox models I just made it in a desert with some hills and I added a river or creek.
I have been playtesting it with my clan and have made some minor changes to it. I returned a ladder in the one room that I removed earlier. I also repaired some of my displacements that were making the textures look a little off in the game.
Just a little more play testing with my clan as I work on making sure the weapon placements are just right. A benifit of the weapon system I have going here is that players are stipped of their weapons at spawn therefore eliminating awp/auto sniper whores. All players spawn with a knife, kevlar, and a degale with 2 clips of ammo.