This was originally a deathmatch map that I ported to Counter-Strike 1.6. It seemed to be a hit with some so I decided to port it to CS Source. The buildings have undergone some major changes from the original version and my CS version. As well the outside area is more complex with things like a large oak tree and a 3D skybox to add more scenery.
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Discussion
Posted by Sparky911 on
Mon Apr 24th 2006 at 7:40pm
[Author]
As I mentioned before it will be getting a 3D skybox and you might also notice the map is only 30% :smile: Thanks for pointing that out though.
Posted by Elon Yariv on
Fri Apr 21st 2006 at 7:39pm
There is one thing that really annoys me- There is not 3D skybox. The grey bottom doesn't look so good.
Posted by Sparky911 on
Tue Apr 18th 2006 at 1:27pm
[Author]
Ok I changed not only the ladder looks but the location as well. I moved onto the second floor and lighting is to co-operate with me a little more. Im mainly placing weapons, ammo, and props right now. As for a theme Im thinking something like a military armoury yard. For a background or 3d skybox Im not sure yet what Im going to use but as I build more ideas flow into my head. I plan to add an extension to the lower outside area that is not reachable by players. It will contain mainly detailing like APC's and such to help contribute to my armoury theme.
Posted by reaper47 on
Sat Apr 15th 2006 at 11:10am
I must say I'm impressed how you improved the architecture from the original! That's the first fy map that I consider to look very decent, and with little work it could be even prettier.
The cellar now looks very good with the beams on the ceiling and the warmer lighting. The floor and walls are still a bit flat. Try to add one or two textures to them. What irritates me the most is the ladder. I don't really know why. Maybe because it looks too big and wide in proportion. Maybe if you tilt it a bit to seperate it from the (still) right-angled look of the room.
The outside now looks almost like a real place. Still think of a theme! You came this far and made a fy map look unusually good, so try to finish what you started. Some ideas: It looks a bit like a military building now. Maybe a prison, barracks ect. It could also be a weird industrial building like a factory producing handmade goods. Also try to break up that repetitive fence in the corner. It makes the map look more boxy than it is. Maybe a building in the back could help. Could be part of the skybox. This map, btw. absolutely needs a skybox. Try to fit it with the theme.
Posted by Sparky911 on
Sat Apr 15th 2006 at 4:59am
[Author]
Yes it would be the_yard for HLDM 1. One of my personal favorites. I liked it so much I made a CS 1.6 version that alot of my friends liked and now that we play Source together I am working on a Source version of it. Hats off to the original creator of the_yard for HLDM!
This looks like an old familiar HL1 map, I wish I could remember the name. A Courtyard with two opposing structures on either side and a bunker in the middle. Anyone remember that map?. There were walkways along the walls, and I believe a second version came out where you could call in an air strike from the central bunker.
I tend to avoid commenting on CS maps unless I am solicited to do so but... I have noticed that "FY" maps tend to be very simplistic. This map seems to be a bit more than simple.
My compliments for breaking the mold.
Note: If my observations are erroneous.. Oh well, this map looks decent for any map class.
Posted by Sparky911 on
Sat Apr 15th 2006 at 2:14am
[Author]
I changed a bit outside, used the skin of the tree that has some leaves on it. Felt it looked a bit better. Used a little displacements to raise the ground a bit around the tree's roots. CHanged that dull looking room a bit. Added some shelves and placed the guns on them. Added some crates and finally got some lights that I got to work well with the scene.
Posted by Sparky911 on
Sun Apr 9th 2006 at 12:37am
[Author]
A theme huh? That sounds like a good idea. Originally the map was based on nothing. It was just a yard to have caos in for Half-Life Deathmatch that another author created. I as well as my clan liked the map so much that when we moved over to CS we made a CS version. Now we moved over to Source and we want to see it there too.
Don't know just yet as to waht Im going to base a yard like this on. Hmmm...
Most fy_maps don't really have a theme. But now Im brainstorming ideas for a next map :smile:
I agree with the above comments - it's too 90-degreed, lacks detail and interesting lighting.
However, before putting in detail at random, consider the theme of the map. What is this supposed to become? Some sort of castle or such? If you can think up on a nice theme, it'll definitely help you creating your architecture and details more accurately.
As for that floor, it's not the floor alone - the room is awfully cubic, which feels unnatural with the chosen textures. I'd work on that first, then make the floor more interesting. You could use tapestry for that or some other stuff. Adding support pillars could also work well.
Talk about throwing in some architectural logic and breaking up long boring surfaces in the same go. :smile: