Orpheus said: I see dark, grey, flat buildings no better than those things Sulsa built years ago.
I agree. It looks like the urban areas of Duke Nukem, to be quite honest.
Is this intended to be a TSRP map? - if this is the case, I can understand the blockiness.
Again, do something with lighting. Add some yellowish or blueish tones to the lights to get a cold/warm contrast or make some of them brighter, some of the lamps look like they hardly reach the floor, making the greyish ambient light the only thing you see.
Posted by G.Ballblue on
Thu Jun 15th 2006 at 4:43pm
I personally think it looks rather cartoony. Colors seem to be of
more solid colors than textures, but that may be because I just got out
of the shower and my wet hair is danglining in front of my eyes :heee:
Just try to keep the w_poly down a bit and you're all set. I
realize that having fun with mapping and still making low-r_speed
architecture is nearly impossible, but you seem to be all set with
it. (I saw that one screen had 847 w_polys, which isn't too bad
in my book :smile: )
Also, there doesn't seem to be much cover in those streets. TS
leans towards realism, and a few sure-shot players or snipers would
clean house against anyone unlucky enough to be in those streets -- put
something in there that I can jump behind when some s.o.b. comes
charging out with an ak :razz:
Very, crisp, clean mapping. I like.
Could need a lot more contrast in lighting, though. Looks like three white spotlights are brightening up the whole thing (and it's still dark).
Welcome to the Snarkpit, Carpenter. Orpheus is as critical as he is honest so don't take it to hard. If you hadn't the 6 years of experience his comments would have been 6 times harsher, believe me it's possible.
The architecture is definitely crisp looking Orph. And the texturing is top notch. I especially like the last shot. Very colorful. I like it. Has great potential.