ts_satancity by the Carpenter

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Map Description

Stalk the late night streets of Satan City on a killing spree.

Discussion

Posted by the Carpenter on Sun Jun 25th 2006 at 3:23am
[Author]

No ... death to roleplay.
Posted by Cassius on Fri Jun 23rd 2006 at 10:04pm

Orpheus said:
I see dark, grey, flat buildings no better than those things Sulsa built years ago.
I agree. It looks like the urban areas of Duke Nukem, to be quite honest. Is this intended to be a TSRP map? - if this is the case, I can understand the blockiness.
Posted by reaper47 on Mon Jun 19th 2006 at 3:37pm

Again, do something with lighting. Add some yellowish or blueish tones to the lights to get a cold/warm contrast or make some of them brighter, some of the lamps look like they hardly reach the floor, making the greyish ambient light the only thing you see.

Reminds me of oldschool mapping a la si_urban.
Posted by R-o-D on Thu Jun 15th 2006 at 3:45pm

yeah... 6 years?

I COULD say I've been mapping for 10+ if I included the screwing around with doom I did when i was a kid but, I dont.

looks very blocky to me.
textures appear to be very boring/monotone;

I think its time to move to source.
or quake 3 (since its practically free these days.)

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Posted by the Carpenter on Thu Jun 15th 2006 at 5:13am
[Author]

6 years = thick skin/humble

More progress in the last 24 hrs though & I thought I'd show it.

Even further down, now.
Posted by reaper47 on Wed Jun 14th 2006 at 3:36pm

Very, crisp, clean mapping. I like.
Could need a lot more contrast in lighting, though. Looks like three white spotlights are brightening up the whole thing (and it's still dark).

Welcome to the Snarkpit, Carpenter. Orpheus is as critical as he is honest so don't take it to hard. If you hadn't the 6 years of experience his comments would have been 6 times harsher, believe me it's possible.
Posted by Orpheus on Wed Jun 14th 2006 at 10:15am

Are we looking at the same links? The blue ones?

I see dark, grey, flat buildings no better than those things Sulsa built years ago.

No offense but, they are dismal.

/me rechecks.. Perhaps I was badly mistaken for which I apologize whole heartedly.
Posted by Juim on Wed Jun 14th 2006 at 2:16am

The architecture is definitely crisp looking Orph. And the texturing is top notch. I especially like the last shot. Very colorful. I like it. Has great potential.

PS. I believe these are pre-source screens.
Posted by Orpheus on Tue Jun 13th 2006 at 11:57pm

Hello, I Make Maps.
No, go away. We no need no stinkin mappers around'ere. :heee:

I gotta say though that I am a bit underwhelmed by the screens. 6 years you say?

Maybe you shoulda found Snarkpit sooner. I can confidently say that we would have had you a bit further along by now.

Before I piss you off to much let me say.. Welcome to Snarkpit.