knight_castle by DocRock

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Map Description

Map set at night with a thunderstorm overhead. Has quite a cool ambience with the light_environment flickering on and off and thunder booming.

Discussion

Posted by Enforcer on Sun Sep 13th 2009 at 8:54pm

Yes, that only works on things like floors and water, but I'm trying to create a mirror.

I will search their forum, thanks.
Posted by Riven on Sun Sep 13th 2009 at 6:12pm

The tutorial on Interlopers doesn't work? did you download their example map? I mean, I haven't tried it myself, but I do know it only works on horizontal surfaces, so for example you couldn't use it on walls. I think there might be an alternative way on editlife's forum, but I can't look right now.
Posted by Enforcer on Sun Sep 13th 2009 at 1:21pm

Well, the first method is specifically for Counter-Strike: Source and after experimenting, the latter doesn't work for mirrors. Is there any other way to create a mirror in Half life 2?
Posted by Enforcer on Sun Sep 13th 2009 at 11:57am

Allright, cheers.
Posted by Riven on Sun Sep 13th 2009 at 4:44am

Yea, I already posted two other links just 7 posts up for other methods to try and implement the same effect in older Source games. ;)
Posted by Enforcer on Sat Sep 12th 2009 at 11:28pm

Riven said:
that entity is only available in the orange box version of Source
Would you know how to recreate the same effect for normal half life 2?
Posted by Riven on Sat Sep 12th 2009 at 11:04pm

that entity is only available in the orange box version of Source
Posted by Enforcer on Fri Sep 11th 2009 at 11:44pm

So, does this work in Half-Life 2 or only in the orange box version? Normal half life 2 doesn't seem to contain a texture called 'reflectiveglass001'.
Posted by Riven on Mon May 25th 2009 at 6:11pm

Not that I can recall. Na, I don't think it's in EP2. -but you know Valve, they always add a few entities in for legacy support and they may not use some in the long run, but they leave 'em in anyway so that modders can mess around with them :D
Posted by warlord on Fri May 15th 2009 at 7:56am

ive not yet seen it work like a moniter would every time ive seen reflective glass it looks like a shiny material that has a 100% reflection of what the nearest cubemap is.
ive never seen one reflect moving objects(players,props,...etc).

however when i did see it i was in shock and wondered when they added it.

but since it was added for orangebox is it used anywhere in ep2?