knight_castle by DocRock

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Map Description

Map set at night with a thunderstorm overhead. Has quite a cool ambience with the light_environment flickering on and off and thunder booming.

Discussion

Posted by Enforcer on Thu Sep 17th 2009 at 10:27pm

Riven said:
but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod.
:uncertain:

I'm working on a mod, but we don't have a programmer who could make such shaders.
Posted by G4MER on Thu Sep 17th 2009 at 12:06am

Well I can come close.. in my lasertag map, I have these mirror like FX on the globes on the walls. I should dig that map up and upload it.
Posted by Riven on Wed Sep 16th 2009 at 11:59pm

Well, if those shards are lying on the floor, then you could simulate their effect :p but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod.
Posted by Enforcer on Wed Sep 16th 2009 at 12:43pm

Editlife is empty apart from one admin who is left on the board, I did a search but there was only something about cubemaps, which is not what I want.

Well, the camera seemed like a good idea, but I've been informed that half life 2 can only use 1 camera in one map, and since i have a broken mirror with many different shards it won't be possible to create a broken mirror effect.
Posted by Riven on Wed Sep 16th 2009 at 12:33pm

well, since the camera has a field of view, yes it will be distorted unless looked upon exactly perpendicular to the screen. It's a hack way of simulating the effect, but it gets the idea across. Did searching Editlife bring up anything?
Posted by Enforcer on Wed Sep 16th 2009 at 2:32am

Unless, is there a way to invert the display of the camera?
Posted by Riven on Wed Sep 16th 2009 at 2:24am

How do you mean? -In some cases, yes.
Posted by Enforcer on Mon Sep 14th 2009 at 11:59am

Well, wouldn't that make everything unsymmetrical?
Posted by Riven on Mon Sep 14th 2009 at 3:48am

you would see everything but yourself because the engine doesn't render your player character, just others. Maybe in multiplayer, but even then I don't think the character model isn't clientside until you die. So with that method, you might be able to see other players but not yourself, but I haven't tested this out yet :uncertain:
Posted by G4MER on Sun Sep 13th 2009 at 10:03pm

Has anyone tried to use a camera entity, and have the screen right in front.. that way you get the video of you on the screen? Would that work?