dm_spoorloos by CrazyPunk

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Map Description

This is a map of my home & a part of the surrounding enviroment, which is a central bus / train station with some parking lots here and there, and a lot of trees.

There is one main building, Spoorloos, where I live. It's a squatted storage space / office complex, where a foodbank, giveaway store and music sessions are hosted, as well as providing living space.

The train station lies directly next to Spoorloos. There is a trainyard on the other end of Spoorloos where trains are driven to to be repaired or to wait for departure the next day.
There is a train station complex on the station grounds, where people can lunch in a cafe, take a dump for 20 eurocents and wait in a hall when they're too much of a pussy to wait outside. There is a bike shop directly underneath this building.

Next to the train station complex and on the other side of the rail are parking lots for train passengers. On the other side of the rail is also a row of houses, all along the street.

In front of the train station complex is the bus station. This is the place from where you can go anywhere in this city. There is lots of lightning in this area, so even at night everything looks as if it was day, except with that nightly gloom over it, you know.
In front of the bus station is a big construction yard where they are currently working on a 10 floor office or something. Next to that construction yard is a big yellow appartement flat, with another parking lot in front of that.

Beside that parking lot, next to the trainyard on the other side of the perimeter, are the supermarket & snackbar and some houses.

Overall the map is pretty huge and still needs to be worked a lot on, but Spoorloos is hard on its way to become digital!

Discussion

Posted by CrazyPunk on Sun Jul 23rd 2006 at 8:29am
[Author]

lol....12 whole leafs

does increasing the skin number also affect the amount of leaves? hmmm....

runs off to hammer
Posted by Addicted to Morphine on Sun Jul 23rd 2006 at 5:40am

Haha, yeah you got that right. There are about 12 leaves on each tree. :smile:
Posted by midkay on Sun Jul 23rd 2006 at 5:24am

Right, where some == as close to "none" as possible while not being "none" per se. :wink:
Posted by Addicted to Morphine on Sun Jul 23rd 2006 at 5:14am

Change the skin of the tree model from 0 to 1 in the model properties in hammer.

It should go from being bare to having some leaves.

Edit: Typo
Posted by G.Ballblue on Sat Jul 22nd 2006 at 5:48pm

I think leaves on trees are generally 2D textures with alphamaps that look like leaves. Or something.
Posted by CrazyPunk on Sat Jul 22nd 2006 at 12:35pm
[Author]

uhm...is it possible to make leafs on the trees then? or are those also models?
Posted by Orpheus on Sat Jul 22nd 2006 at 2:17am

I guess that because we have no traincars that look like the HL2 ones around here that I am basically tired of maps that have them. However, we definitely have areas that look like screen #3 and somehow it reminds me of home.

Can't say much about screen #2.. It looks like walls made from mattresses. :lol:

I'd like to see a possible screen of the trees with leaves. Is that possible?
Posted by midkay on Fri Jul 21st 2006 at 7:30am

I checked out the screens and "read more" screenshot gallery. The brushwork looks quite nice, but it's a bit hard to tell - the map is so dark! :smile:

I'd suggest adding (or increasing) ambient lighting (via light_environment) as well as overall lighting. Outside looks quite dark considering the sun, and most of the inside shots are like 50-75% black/very dark pixels.

From what I can see, though, it looks good so far. :smile:
Posted by CrazyPunk on Fri Jul 21st 2006 at 7:24am
[Author]

I know about the trees, I just put them in for a quick detail fix for test runs...they'll get better on the way :wink:
Posted by G.Ballblue on Fri Jul 21st 2006 at 3:36am

I am absolutely digging that train track.

In screen 3, those trees seem to be rather... awkward, as though they're not quite connected to any grass. That also look like the same exact tree, just rotated :razz: Don't know if anyone pointed that out yet; I haven't read the whole thread.