This is a map of my home & a part of the surrounding enviroment, which is a central bus / train station with some parking lots here and there, and a lot of trees.
There is one main building, Spoorloos, where I live. It's a squatted storage space / office complex, where a foodbank, giveaway store and music sessions are hosted, as well as providing living space.
The train station lies directly next to Spoorloos. There is a trainyard on the other end of Spoorloos where trains are driven to to be repaired or to wait for departure the next day.
There is a train station complex on the station grounds, where people can lunch in a cafe, take a dump for 20 eurocents and wait in a hall when they're too much of a pussy to wait outside. There is a bike shop directly underneath this building.
Next to the train station complex and on the other side of the rail are parking lots for train passengers. On the other side of the rail is also a row of houses, all along the street.
In front of the train station complex is the bus station. This is the place from where you can go anywhere in this city. There is lots of lightning in this area, so even at night everything looks as if it was day, except with that nightly gloom over it, you know.
In front of the bus station is a big construction yard where they are currently working on a 10 floor office or something. Next to that construction yard is a big yellow appartement flat, with another parking lot in front of that.
Beside that parking lot, next to the trainyard on the other side of the perimeter, are the supermarket & snackbar and some houses.
Overall the map is pretty huge and still needs to be worked a lot on, but Spoorloos is hard on its way to become digital!
Discussion
Posted by CrazyPunk on
Sun Jul 23rd 2006 at 8:29am
[Author]
lol....12 whole leafs
does increasing the skin number also affect the amount of leaves? hmmm....
I guess that because we have no traincars that look like the HL2 ones around here that I am basically tired of maps that have them. However, we definitely have areas that look like screen #3 and somehow it reminds me of home.
Can't say much about screen #2.. It looks like walls made from mattresses.
I'd like to see a possible screen of the trees with leaves. Is that possible?
I checked out the screens and "read more" screenshot gallery. The brushwork looks quite nice, but it's a bit hard to tell - the map is so dark! :smile:
I'd suggest adding (or increasing) ambient lighting (via light_environment) as well as overall lighting. Outside looks quite dark considering the sun, and most of the inside shots are like 50-75% black/very dark pixels.
From what I can see, though, it looks good so far. :smile:
Posted by CrazyPunk on
Fri Jul 21st 2006 at 7:24am
[Author]
I know about the trees, I just put them in for a quick detail fix for test runs...they'll get better on the way :wink:
Posted by CrazyPunk on
Thu Jul 20th 2006 at 10:21pm
[Author]
yay, then I got nothing to fear :razz:
I've been experimenting with 3d skyboxes a bit...and I was wondering, could I make the skybox "connect" to the level? So that the surrounding architecture would be easy on the engine yet still looks like a part of the map?
Posted by Captain P on
Thu Jul 20th 2006 at 8:54pm
The number of lights isn't a problem, the number of different light styles can be. More lights only change the way the lightmap looks, it's still the same size. An animated light however, one that changes intensity, means a different version of the lightmap has to be built for every different intensity of that light (of course, only for the faces that are affected). When two animated lights are animated the same, the same amount of lightmaps would be generated than for one animated light. But imagine the two lights behave differently: the number of intensity combinations radically increases. That's why the number of light styles that hits the same face is so limited, filesize (and also memory) issues.
So it's not the color or brightness or such that makes you hit this limit, it's the animation. I think you don't need many animated lights there anyway so I wouldn't worry too much about it. :smile: