dm_stonepark by Juim

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Map Info

Map Description

A concrete and steel serenity park nestled in a downtown area adjacent to a closed subway station. Lots of art/architecture, and teleporters to help with connectivity and layout. Hope you enjoy!
Juim

Discussion

Posted by reaper47 on Tue Apr 17th 2007 at 10:30pm

Juim, I think you could fill the pools with a simple cubemap-reflecting water-shader. The fog could stay and doesn't do much in terms of performance ect. No need to get rid of them completely. If you need help on writing a custom, low-cost shader, that's a matter of 5 minutes. I can help you out with it.

Otherwise, this map is a pure joy. I love seeing feedback turning a good map into something awesome which is clearly the case here. The subtle changes in this version are very powerful.
Posted by FatStrings on Tue Apr 17th 2007 at 7:26pm

User posted image

you've got some missing polygons on your cylinder here
Posted by Juim on Mon Apr 16th 2007 at 6:53pm
[Author]

I think I may get rid of the water. It's more important to me to have a playable map than to have a few small pools of water. I'll make them empty tanks or fill them in with displacement earth and flowers or something.
Posted by reaper47 on Mon Apr 16th 2007 at 4:13pm

Some of the Screen Shots Kinda look like the architucture from the Halo Foreunner levels.
lol, I bet you'd see something Halo-related even in a Rorschach inkblot test. :wink:

I'll check out beta1 this evening. I didn't have any specific complaints for the last alpha already, so don't expect a flood of feedback.

Maybe I can give you a simple tip for hinting, but I'm afraid it's mainly the very open layout + the water which causes the slowdown. Get rid of the water or use simple cubemap shaders and you'll get a 40% speed increase easily. But it will also look bad.

I'll have a look.
Posted by FatStrings on Mon Apr 16th 2007 at 1:52pm

i checked out the alpha4 and it looked really good, i'm downloading this now and will check it out after school
Posted by Stadric on Sun Apr 15th 2007 at 7:50pm

I saw this last night, but I haven't played it yet. I will however make a brief tutorial explaining skip brushes today. So just wait a few hours and I'll upload it.
Posted by Orpheus on Sun Apr 15th 2007 at 2:13pm

I like the new teleporters. At least the smokey ones I found. If there are others that look differently, I didn't notice them. I was really just wandering around looking at the frame rates. My machine stuttered a few times when it dropped below 20.

Perhaps I need to look for some other drivers or something cause I saw a lot of high teens. If you are staying above 30fps, I might need to do so.
Posted by Juim on Sun Apr 15th 2007 at 1:53pm
[Author]

Thanks Orph. I can appreciate the reasoning behind the fps issue. Thats why I would love a good helping hand with some optimization. I dont know if you discovered the teleporters placed around the map. The one screen shot you showed of the street actually has one just behind you which teleports you back up to the top of the structure inside the park. Also behind the art pieces outside theres a teleporter to a snipe walkway on top of the buildings, and from there you can teleport beack inside the main structure. I also added the ladder between the water pools.

Even though my rig is nice, its by far not the best ,and the lowest I can seem to get is 60fps anywhere inside the map. I'll focus the final betas on fps issues for lower spec machines. My laptop keeps it in about the 30-35 fps range and that;s a Go6400 graphics card. I will figure it out though I promise.
Posted by Orpheus on Sun Apr 15th 2007 at 12:33pm

/Methinks I'll allow another to do any major critiquing. I'd hate to steal all the glory. :heee:

I do however have a small bit to add.

StonePark_B1 Critique.

My only bit of unavoidable advice Juim. You have one of the biggest machines of anyone I know about online. You might be getting a distorted view of this map. If you have a smaller machine available, try loading this map in it and getting a different perspective on its problems.

I don't mean that in any harsh way. What I am saying is, you might question things, if you knew exactly where to ask them. A smaller PC would help you ask.
Posted by Le Chief on Sun Apr 15th 2007 at 12:26pm

Some of the Screen Shots Kinda look like the architucture from the Halo Foreunner levels.