dm_stonepark by Juim

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Map Description

A concrete and steel serenity park nestled in a downtown area adjacent to a closed subway station. Lots of art/architecture, and teleporters to help with connectivity and layout. Hope you enjoy!
Juim

Discussion

Posted by Juim on Sun Apr 15th 2007 at 2:23am
[Author]

OK I am kind of in a rush to get out the door but I wanted to post the first beta of dm_stonepark. I have made almost all of the changes suggested by Orph, the [FF] clan and others. I feel it's down to some visual tidbits and weapon placement. I am also in the market for some free optimization advice fromany one of you professor types out there :cool: . How to hint such a layout, and maybe a skip brush tut(???).

No screens tonight, I will update them tomorrow. Now the download:

http://gamersdiner.com/downloads/dm_stonepark_b1.zip

Thanks in advance for looking and commenting and stuff :razz: .
Posted by Orpheus on Mon Apr 9th 2007 at 10:09am

<DIV class=quote>
<DIV class=quotetitle>? quoting CombineX</DIV>
<DIV class=quotetext>?

ill try to remember that in my English test"!

</DIV></DIV>

That made me pee a little bit. Good one Combine. :lol:
You're quite welcome Juim. Lemme know when/if I can do it again. I liked most of what I saw. Haven't been this excited since your Klingon_dm.

[EDIT] You know I was thinking about that elevator shaft. You could add a broken elevator that stuck mostly on a floor below where you could walk on its roof and climb the ladder.

You could add some depth by doing that as people would be able to see the supposed next floor below.

As for the rest of the map, if you could increase the detail in the bland places that cannot be seen from topside, you would better this map without hazarding more frame rate losses from above. You have distinct areas some detailed, some barren. Having a distinction thats just being empty isn't one I'd care for in a map.

It would help a lot just to have some planters in your areas with benches and phones.

Keep plugging at it. It looks nice so far. Lets make it look fantastic.
Posted by CombineX on Mon Apr 9th 2007 at 7:48am

Stadric said:
And Combine, past tense isn't always just adding a 'd'. Past tense of 'to say' is 'said', and past tense of 'to take' is 'took'.
(Just helping out the grammatically challenged.)
? ill try to remember that in my English test"!
Posted by Juim on Mon Apr 9th 2007 at 2:31am
[Author]

Thanks Orph for the in depth-ness-ism. :dorky:

I was invited to a playtest of the map last night by the [FF] clan on a locked server. About 14 of them showed up at one point and they went to town on me.

Suggested changes were abounding. Many(in fact most of them) you have given, echoe their suggestions. I have started to make many of the changes as early as this morning before I left for work.

I added more teleporters for connectivity,

a series of staggered pillars down both the left and right tunnels,

I am going to connect the water pools underneath with a tunnel and perhaps another RPG cave.

enlarge the skybox a bit (I am considering a 3-d skybox still)

open up the top of the empty elevator shaft and connect it to the top floor.

I am constantly tweaking the lighting and will take into consideration many of your suggestions indeed.

About the fps. I am seeking guidance from a hint/skip brush expert who might suggest the desired placement of said items for optimization of performance.

The ticket booth was a holdover from when I had a full blown subway station in the early alphas. (just chane the number to 2 or 3 on the download link if you want to see those versions). Anywho, it seemed alright to leave it as I was vested in its presence architectually.

At this point (as you can well attest to) I am dangerously close to performance issues, so all I can do for the most part is optimize, optimize, optimize.

Lets see if I can make her hum alittle softer eh? :biggrin:

Thanks again for the excellent crit Orph!
Posted by Orpheus on Sun Apr 8th 2007 at 5:46pm

As with all my critiques, this is nothing more than my personal opinion. In no way is this critique meant to harm or discourage the author. Anything posted here can be ignored without any ill will. My price, if the advice is used is to have my name spelled correctly and included in the readme.txt. I am NOT "The Snarkpit bunch" or any other group of members.

Anywho, as far as this map goes I think it is your best work so far and hope to see it reach fruition.

Also please note that I do not read others opinions so if the topic I discuss is already being addressed, just disregard it as something more than one person noticed.

StonePark Critique.
Posted by Naklajat on Sat Apr 7th 2007 at 8:50pm

English is scary, and it's my first (and only) language.

Lots of big improvements Juim, I'll give it a run through later and take some crit screenies :smile:
Posted by Stadric on Sat Apr 7th 2007 at 4:56pm

So who is willing to start up a server for this here map?

And Combine, past tense isn't always just adding a 'd'. Past tense of 'to say' is 'said', and past tense of 'to take' is 'took'.
(Just helping out the grammatically challenged.)
Posted by CombineX on Sat Apr 7th 2007 at 7:21am

wow, the hall looks really neat now, also downloading alpha. glad to know it's not dead.(I haven't been here for a while, like reaper sayd.)

Oh, i forgot to say that theres really peculiar (OMFG what a word, it taked time to check that up)and nice theme in the map.
Posted by Orpheus on Sat Apr 7th 2007 at 1:50am

Right this mo, I am making room for Stalker (I gots 20 gigs of CSI-Miami and a couple dozen gigs of audio books to backup), but I'll give it a looksee in the mornin if thats early enough..

Truth be told, I ain't been watching maps to close of late so I need to loosen up me old critique muscle... This map will be a good'un for it. :smile:
Posted by Juim on Sat Apr 7th 2007 at 1:40am
[Author]

Sure thing Orph, the more the merrier. I had hoped not to release this without several passes through the ringer here.