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Great map indeed. I had a look and really liked the changes. The new, warmer lighting not only helps to set the mood, it also structures the place in more distinctive areas. The layout is much cleaner and easier to learn now.
My complaints are still more general, though. There are a few issues that affect the map as a whole.
- The map is still rather dark. It could need more lights, brighter lights and overlapping lights so no dark stripes stay between two lamps.
- Cubemaps aren't run correctly. The trick is to switch on "sv_cheats 1". To calculate them in console type these three lines: "sv_cheats 1"; "buildcubemaps"; "map dm_stonepark_alpha2". Otherwise they won't be saved into the map.
- Using more than one waterplanes causes errors with the watersurface (it switches from world-reflections to cubemap shaders and seems to change height). I probably wouldn't have noticed if I didn't know the bug from my own maps :/
- The underground is still a bit off...
A few illustrations:

The texture doesn't load. The stonewall works now, though!

The default "sunset sky" error-cubemap.

I'd say that area A is about 3 times cooler than area B. I like parts of it (like the area around the "three circles statue". But the train, the long, huge corridors around it are very bland and I've seen them in so many other maps already. I don't see how they could be decorated, also. Cut, cut, cut. And concentrate on the kick-ass outside areas. This map is so huge, I think focusing the work on a slightly smaller area would help a lot.

It's annoying that you can't jump up here.
PS: I'd stilly like to grav-gun-grab the 3 statues. :wink: