Could need more attention of detail for the final release.
this pic (btw why don't you make them JPGs instead of GIFs?) looks like the floor has bad cubemaps or something gone haevily wrong. Sorry if this is known, I only had a quick look at the screens so far.
What irritates me the most is how the textures are never aligned to the architecture. I see huge, way too big doors cutting into walls without any trim, splitting the texture at places where it looks just odd. If you have a tile-shaped texture it should be cut cleanly with the edge of the brush. If you have clear, horontal structures on the texture the architecture should some how be built to fit the horizontal pattern ect.
The mountains in the background should be made of displacements. Brushes look to edgy for a Source engine map!
More details, please! :smile: