de_area65 by supacomix.njb

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Map Info

  • 0 ratings
  • 1641 views
  • 352 downloads
  • added Mon Jan 15th 2007
  • updated Thu Apr 10th 2008
  • more content for: Counter Strike Source

Map Description

W H E R E D I D T H E I D E A C O M E F R O M?

The Area 65 map came to me when i was playing Project I.G.I, it is a map which the main character has to infiltrate. So i thought that this would make a really cool CS:S map. So i took some screenshots did some planning and i have begun work on it.

W H A T ' S I T A B O U T?
Out in an unknown desert, the military facility Area 65 is a top devision which works on counter-terrorist tactics and communications. After recently finding information about a powerful terrorist group, the base lost communications with its check point.

Counter Terrorists:
Your mission is to prevent Terrorists from arming and destructing a bomb with Area 65. If a bomb were to go off, all information regarding counter-terrorist activities would be lost and our battle against Terrorism would be lost. You must ensure that the base remains in tact and that all enemy units are defeated. All non-combatant personel have been removed from the base, the only people who you should watch your fire on are your own team mates. Everyone else is to be eleminiated sight.

Terrorists:
My Friends, today we move against the enemy in an offensive which could bring their counter-terrorist forces to their knees. We must plant a bomb at either Bomb Site A or B, this bomb on detonation will destroy all information on our where about and tactics. Rendering them useless. My friends, fight for Victory.

P R O B L E M S
Due to me losing the original vmf file for this map i am unable to update this map further. Sorry people, there was alot more i could have done in the way of detail but its something that i forgot to keep when i re-updated my computer.

F U R T H E R D E V E L O P M E N T
This map is no longer under development.

Discussion

Posted by $loth on Thu Nov 16th 2006 at 3:31pm

I'm liking the layout and the concept, but to be more critical things like the windows and door's aren't real. For example here:
User posted image
The door has no door, the walls look thin and the window has no frame, the point i'm making is that you should look at real life examples and put that into your idea (or if you want just make them straight into hammer).
Posted by G.Ballblue on Wed Nov 15th 2006 at 4:17pm

I'd say that the outside floor seriously needs a facelift. You'd get away with that in HL1, but a ground that flat won't make in HL2 :razz:

Also, for a source map, it looked quite empty -- particularly the outdoor area. Any garbage? Cans? prop_physics? cars? Apcs? The list goes on. Your map doesn't nessasarily need to look like a litter can, but even the cleanest places on planet Earth have some junk lying around.
Posted by reaper47 on Tue Nov 14th 2006 at 8:19pm

Could need more attention of detail for the final release.

this pic (btw why don't you make them JPGs instead of GIFs?) looks like the floor has bad cubemaps or something gone haevily wrong. Sorry if this is known, I only had a quick look at the screens so far.

What irritates me the most is how the textures are never aligned to the architecture. I see huge, way too big doors cutting into walls without any trim, splitting the texture at places where it looks just odd. If you have a tile-shaped texture it should be cut cleanly with the edge of the brush. If you have clear, horontal structures on the texture the architecture should some how be built to fit the horizontal pattern ect.

The mountains in the background should be made of displacements. Brushes look to edgy for a Source engine map!

More details, please! :smile:
Posted by Stadric on Tue Nov 14th 2006 at 6:43am

-Needs more displacements on the ground, including displacements with alpha blending.
-Texture scheme needs work, more coherent textures (more walls and floors than roofs and ceilings).
-3D surrounding displacements need to be smoothed and expanded.

Just a few things...
Posted by $loth on Mon Nov 13th 2006 at 9:12pm

Posted by Elon Yariv on Mon Nov 13th 2006 at 8:52pm

I don't understand how you suppose we should give feedback on your maps and help you to improve it if we don't even know what it looks like? :confused:
Posted by reaper47 on Mon Nov 13th 2006 at 3:16pm

I only believe what I see with my own eyes! :biggrin:
Posted by Stadric on Mon Nov 13th 2006 at 12:55am

Pics?
User posted image