hmm... more a killbox than anything. :/ There's a lot you could consider. No theme or anything interesting, visually. Walking up 7 identical floors isn't that exciting also.
Having a big box and putting something in the middle mostly means there is no real layout, so I think what's most fun about the map are the weapons and other players. The map architecture itself doesn't have much to do with it.
Take a look at maps like
dm_swamplight, ignore the prettiness and size but watch how it has multiple areas connected by interesting corridors and walkways. This not only helps performance (because you don't see every part of the map from any corner), it also leads to more diverse gameplay.
The box-with-stuff-in-the-middle approach breaks most mapper's heart at this site because it's such a waste of potential.
PS: What does the "NA" in the mapname stand for? From what I see this is a HL2DM map and unless you really use a complicate, mod-like entity-construct that completely changes gameplay I'd stick to "dm_mapname" to avoid confusion.