cs_darkroom_b3 includes elements of a real photography darkroom. The map is very simple but gives players enough options to choose their game play style (i.e. stealth, sniping, closeup action, rushing etc.).
The structure of the map is in place, I just need to go in and add some aesthetic pieces so it is not just a box.
Known problems:
-The shadow of a person on the roof is seen through the ceiling against the wall in the darkroom. (seems to be more of a source engine problem)
-cubemaps need to be reworked to fix a few reflection problems.