cs_darkroom_b3 by drunkcow

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Map Info

  • 0 ratings
  • 769 views
  • 221 downloads
  • added Tue Aug 21st 2007
  • updated Tue Aug 21st 2007
  • more content for: Counter Strike Source

Map Description

cs_darkroom_b3 includes elements of a real photography darkroom. The map is very simple but gives players enough options to choose their game play style (i.e. stealth, sniping, closeup action, rushing etc.).

The structure of the map is in place, I just need to go in and add some aesthetic pieces so it is not just a box.
Known problems:
-The shadow of a person on the roof is seen through the ceiling against the wall in the darkroom. (seems to be more of a source engine problem)
-cubemaps need to be reworked to fix a few reflection problems.

Discussion

Posted by Cash Car Star on Wed Aug 22nd 2007 at 5:00pm

Making a dark map as a theme in CS is pointless because most players crank their gamma to increase their visibility in dark areas.
Posted by fishy on Tue Aug 21st 2007 at 11:04pm

bullet penetration is down to a combination of material types and wall thickness. it's explained a bit better here (has a table of cs weapon penetration depths)
Posted by drunkcow on Tue Aug 21st 2007 at 10:34pm
[Author]

Sorry, I forgot I did not say where the spawns are. The long empty hallway is the counter-terrorist spawn, then there are two walls, then there is the darkroom, then another wall, and the terrorist spawn.

I have found, depending on the texture, less powerful weapons do not go through the wall and are stopped. So if an opponent is behind the wall they will not take damage. More powerful weapons' bullets will go right through the same wall and cause damage. The concrete texture I have used for those two walls stops everything but an awp rifle. The wall next to the terrorist spawn (which is metal) stops few bullets. There must be a property changed by the texture but like I said I need to do more research.
Hopefully that is clearer.
Posted by reaper47 on Tue Aug 21st 2007 at 9:03pm

The two walls towards the ct spawn have a concrete texture to make them bullet proof. I tried a few other things to make bullet proof walls but nothing worked. I need to do more research but until then a concrete texture completes the game play aspect of the walls.
Now you got me seriously confused. The only textures not blocking bullets are very specific effects textures (transparent ones, tool textures, etc).

What textures cause bullets to pass?
Posted by drunkcow on Tue Aug 21st 2007 at 7:53pm
[Author]

The two walls towards the ct spawn have a concrete texture to make them bullet proof. I tried a few other things to make bullet proof walls but nothing worked. I need to do more research but until then a concrete texture completes the game play aspect of the walls.

The game play is interesting in my opinion.
Posted by reaper47 on Tue Aug 21st 2007 at 11:11am

This is really simple. The layout only consists of 3 dead-ends. The proportions (wall height) and texturing is very weird, too.

I can't see this going anywhere good. :sad: