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RedWood

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Registered:
Wed Sep 13th 2006
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Sat May 25th 2013
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Maps

4
Beta
The setting of this map is a old railway unloading dock. The facility has been added to repeatedly over the years and it can be seen in the architecture of the structure. The CT's start off in the most modern section and make their way to the T side to rescue the hostages keep under the stairs and in the cargo container. The has a rather wide open but compact play area. If you control the second level you control the map so a good amount of your man power should be concentrate there. It should make for a fun and dynamic chok point. Watch out for grenades and have fun.
3
Beta
de_Substructure is a bomb defuse map based in a underground structure of a vague purpose. (original and ambiguous!)

From the CT's prospective the map starts in a deep underground waterway and moves on a general upward direction to the T spawn point witch is at the top of the map. There is much more i could say but i'll let the screens do the rest.
4
Beta
Race is a point domination map wear both teams start off side by side and race down 2 parallel but separated halls to a central room containing the capture point. This point will have a long capture time and will quickly reset to zero if not stood on. Once the first point is captured doors will unlock allowing access to the second capture point. The second capture point will be lead to by a second set of parallel halls. These halls will be team restrictive but not inaccessible to the other team. The second set of halls lead to the outside area. Both teams halls start at the same end of the outside area witch is split by a pit witch falls back to the beginning of the map. At the opposite side of the outside area is the second capture point. This point will most likely have a much shorter capture time due to the fact that i see it being much harder to defend.
The theam is the standard TF2 team with special emphasis on Red vs Blue being a broadcasted sport. Hence the bleachers and numerous cameras.

Map is subject to change.
I have even been looking into making it a point capture one round and the next round have it be a point defend. (if its even possible)
I even have a excellent opportunity to add a third cap point.