Citizen arms by tnkqwe

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Map Description

You ere a normal citizen.But in the city is hapening something not usual-chaos.So,using your Citizen arms you must shoot your way forward to hwo knows where...even I dont know where...
Visit
http://www.moddb.com/mods/citizen-arms to see screenshots and things.
I am using Half Life FX 0.5 and I'm waiting fo HLFX 0.6 so I can gat my hands on the code.

Discussion

Posted by tnkqwe on Sun Nov 9th 2008 at 10:42am
[Author]

The map:
http://files.filefront.com/CArar/;12297761;/fileinfo.html
It isn't final.I have to fix some sounds and things... :)
Posted by tnkqwe on Sun Nov 9th 2008 at 9:17am
[Author]

I fix it:
[URL=http://img511.imageshack.us/my.php?image=ca00006gz9.jpg][IMG]http://img511.imageshack.us/img511/3451/ca00006gz9.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00007xg5.jpg][IMG]http://img511.imageshack.us/img511/9533/ca00007xg5.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00009az5.jpg][IMG]http://img511.imageshack.us/img511/5765/ca00009az5.jpg[/IMG][/URL]
[URL=http://img527.imageshack.us/my.php?image=ca00010zx0.jpg][IMG]http://img527.imageshack.us/img527/6051/ca00010zx0.jpg[/IMG][/URL]
Posted by tnkqwe on Sat Nov 8th 2008 at 8:17pm
[Author]

The mod is starting from the city canals.But to get there you will notice that from the simple crate(a brekable box) I heve created this: [URL=http://img411.imageshack.us/my.php?image=ca00003yn9.jpg][IMG]http://img411.imageshack.us/img411/6137/ca00003yn9.jpg[/IMG][/URL]
From a grate,to a real grate: [URL=http://img511.imageshack.us/my.php?image=ca00005ui8.jpg][IMG]http://img511.imageshack.us/img511/2139/ca00005ui8.jpg[/IMG][/URL]
And now the canals:
[URL=http://img511.imageshack.us/my.php?image=ca00006gz9.jpg][IMG]http://img511.imageshack.us/img511/3451/ca00006gz9.th.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00007xg5.jpg][IMG]http://img511.imageshack.us/img511/9533/ca00007xg5.th.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00009az5.jpg][IMG]http://img511.imageshack.us/img511/5765/ca00009az5.th.jpg[/IMG][/URL]
[URL=http://img527.imageshack.us/my.php?image=ca00010zx0.jpg][IMG]http://img527.imageshack.us/img527/6051/ca00010zx0.th.jpg[/IMG][/URL]
edit:
sorry for the screens!
Posted by Le Chief on Thu Oct 30th 2008 at 10:54am

Are you using Spirit of Half-life 1.7?
Posted by tnkqwe on Thu Oct 30th 2008 at 9:45am
[Author]

@SolidClass base(Targetname, Master, TriggerCond, MoveWith) = trigger_teleport : "Trigger teleport"
[
target(target_destination) : "Destination entity"
message(target_destination) : "Landmark entity"
noise(target_destination) : "Fire on teleporting"

I think.
Posted by Le Chief on Tue Oct 28th 2008 at 8:57am

It should be, whats different?
Posted by tnkqwe on Tue Oct 28th 2008 at 8:55am
[Author]

Doese any one have any idea how to use the trigger_teleport in SPIRIT???
The HL1 teleport isn't the same as in Spirit.Thats why I'm asking hoe to do it.
Posted by Le Chief on Tue Oct 28th 2008 at 4:55am

I'm surprised The Snarkpit doesn't have a tutorial in the Half-life 1 section for teleporters.

Here you are tnkqwe.
Posted by tnkqwe on Sun Oct 26th 2008 at 12:00pm
[Author]

Doese any one have any idea how to use the trigger_teleport in Sirit?
Posted by Le Chief on Tue Oct 21st 2008 at 7:31am

Heh, I find it a little hard to believe that you made that tnkqwe, your skills have significantly improved :).