Toxic_Core by Ernexus

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Version: 1.2

The map is designed for team fights, but it also fits for standart deathmatch. As map's name suggests, it has a possibility to release toxic materials deadly for all players. There are some other traps too.

Discussion

Posted by [RDC]Twitch on Tue Aug 17th 2010 at 2:22pm

I like the map. Good work
Posted by Ernexus on Thu Aug 12th 2010 at 5:46am
[Author]

Thanks for your review. The air duct with broken vent is made on purpose. You may trow grenades or snarks there when other player pressed button (for revenge :)) and door is closed. He have no where to run.
Posted by Condus Mundus on Thu Aug 12th 2010 at 12:26am

Wow, very detail conscience map.

Great layout, very beliveable scenery, clever weapon placement and I loved how if you see a pipe in one room going into a wall, you actually see another pipe of the same texture and size in another room. (this may not sound like much but I see this ignored way too often)

I don't know if you know this, but as far as I know only multi_sources can be masters.
My in-game console when I press that evil button said:
Master was null or not a master
I only saw a few texturing problems, mainly on the big metal doors but the rest were great.

I don't know if you mabye intended this, but on one of the air ducts there is a broken vent that is non-solid, yet you can't get into the ventilation shaft in the first palce because of blockage.

The forklift was a nice peice of brushwork except that when you rotated it you came out with a few invalid solids.

I laughed when I figured out the slime drip thing and I gotta say, that's pretty dang clever. If you mabye sped it up and added another near it I think it would make a very cool effect.

I also like how the green lasers actually kill you, this is once again a commonly forgotten thing to add.

I only wish you would add a bit more detail to the ceilings in a few of your rooms, that way when detail paranoid people like me look up we won't be dissapointed.

Great map, keep up the good work!