de_leika by -K-cpl

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  • 2 ratings / 5 stars

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Map Info

  • 2 ratings
  • 7950 views
  • 1436 downloads
  • added Sun Jun 10th 2012
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

Well, I worked on this map for three months...
my idea was to make a map, with pleasant weather, with good lighting and easy gameplay.
I used custom sounds in some places, (wind chimes, classical music) you can check in ct_spawn, bombsite A, long hall and other places...
were used custom sprites, (Flowers on the displacement) to make the environment more beautiful...
the map was well optimized, provides high fps and smooth gameplay.

can i play versus bots?
yes! nav. built manually with place names for better gameplay!

Map details:
40 spawn points (20 vs 20)
soundscapes
3D skybox
radar overview
custom textures and models
custom sprites (vbsp)
custom sounds
Map design: Cleiton Palandrani

Important:
All the custom content (except the nav) are embedded in the bsp

Installation instructions:

Extract the de_leika.bsp and de_leika.nav into the following directory:
C:Steam\SteamApps\youraccount\counter-strike source\cstrike\maps

well ... that's it!
i really hope you enjoy! \o/
bugs? please contact me!

Contributors/credits
thomas "hessi" hess (www.thomashess.net) - some textures and models
Soenke Seidel (Warby) (www.warby.de) - some textures and prop window
d00ds (http://d00ds.com) - light model, fish model
Thanks
thomas "hessi" hess for allowing me to use their content.

Discussion

Posted by gtamike_TSGK on Fri Jun 22nd 2012 at 12:21am

Captain Terror said:
Map looks great!

Gtamike_tsgk: does incresing the cubemaps resolution have an impact on fps?
Nope just map file size abit.
Posted by Captain Terror on Thu Jun 21st 2012 at 11:02pm

Map looks great!

Gtamike_tsgk: does incresing the cubemaps resolution have an impact on fps?
Posted by -K-cpl on Wed Jun 13th 2012 at 2:52pm
[Author]

I'll make a test with 256
great tip, thanks! :)
Posted by gtamike_TSGK on Mon Jun 11th 2012 at 10:23am

Very well made only improvement I can think of is setting the Cubemaps to "256" instead of "default" resolution for best reflections. Also add "$detail" to a few textures.