Ok! I just finished the map

Here's a small review:
The Good:
A good amount of detail
It's good how you tried to give every room some detail, even the unimportant ones.
The part when you got into the shuttle and the big door opened was also nice, I liked how you created the lightning in there!
More than just shooting
I'm glad that this wasn't one of those maps where you had to defeat a wave of enemies, proceed to the next room, and defeat the next wave of enemies over and over again. Instead, this map had some action moments, some "relax" moments (I liked the
room with the bridge that'd come down when you pressed the button) and even some scary parts as well.
The expirement monsters were cool
Milestones
The milestones were a nice extra part of the map, and just when I thought "Oh, I forgot to write down which ones I got" I found out that at the end, you can see which ones you have unlocked
Click here to see mine
[u]The Bad[/u]
Lasers
This wasn't really bad, but it took me quite a while to see in what pattern the lasers go on and off long enough for me to go through. In Sven-Coop players are always a bit inpatient (It's that I played it alone now so it wasn't a big deal) but I can imagine players dying a lot at those spots.
In the second laser room I think there should be more space for the safe zones, I was hardly able to jump fast enough because if I walked back too much I'd be killed by the laser in my back.
Spawning enemies
Enemies that spawn by using a teleporter is fine, but at the point where you had to shoot the core of the big door (Not sure what it is called?) with a rocket launcher, a group of enemies suddenly appeared out of nowhere.
[u]Conclusion[/u]
It was a fun map with a good variety of enemies, and some neat scripted events as well. The rooms have been given a good amount of detail.
Some obstacles were a bit too difficult to get past, but again, it's no big deal.
I can't say much about the difficulty though as I was playing it alone.
Well done on this map Necromancer!