This level is set in an old-age train station. It's a simple DM map, with no greater mission than killing everyone you see around you. Features some new sounds, models and textures, which -- I hope -- add to the map's quality. Gameplay is quite nice and the map flows well. Some nice wide open spaces with sufficient cover to work well in a good firefight.
Discussion
Posted by Kage_Prototype on
Wed Feb 11th 2004 at 12:21am
/me watches the topic derail violently
Posted by scary_jeff on
Tue Feb 10th 2004 at 11:57pm
Ha me to.
Actually, does anybody know how to get past that level of SoF2? I looked it up on the internet, but what the guides said didn't work. The mission says you can't be detected. After you get to the other side of the train, there is a guy who you can knock out in a room, then you go into the next double height room, where there are two more guys who you can kill without being seen. I can do that part, and if I just stand in that room indefinately, I'm fine. However, when I go into any further room, after a few seconds, the alarm goes off and the mission is failed for no apparent reason :sad:
Posted by Leperous on
Tue Feb 10th 2004 at 10:47pm
considering where you are at, in your learning of editing fragman, you did an excellent job.. i wish i were half as skilled when i was at your level (wish i were half as skilled now)
I think the problem is that, that is exactly what bricks look like lol.
However, I think the map (from the screen shots) looks very nice. It's not eye candy mind you, but still looks good. I mean the fact that two of those areas look very simular to actual areas of the same type is good enough, for me anyways.
Yes, I suppose you're right about the textures, but I don't really have any alternatives Cass. I couldn't find a decent set of Brick textures anywhere else, and I lack the skills to make them on my own. Not that that's an excuse, but my only alternative was this set.
Besides, I think the realism is good enough. Bricks look like this, most of the time :razz:
Thanks anyway, though. I'll try and find more "colourful, stylish and realistic" textures from next time.
It looks OK, but to tell you the truth, it still has the same visual flaws that have always been there. The textures are almost all desperately lacking color, style, and realism, which is the real problem.