Final Epoch by Campaignjunkie

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Map Description

ABANDONED.
My entry to the 2003 Snarkpit Competition, based on creating a map from a piece of concept art. The "water" is an animated additive overlay texture. Lighting is pretty off, and the whole hue doesn't even match the concept art. Inspired from artwork by Sparth / Nunuk.

Discussion

Posted by Necromancer on Tue Jan 20th 2009 at 11:56pm

How do you make a CFG file. The site said to copy the cfgtemplate.cfg file in the SvenCoop\maps directory but I didn't find anything like that in that directory though.
Posted by mtahatta on Fri Jan 16th 2009 at 11:41pm

fortunately that is not the only way you can do it. Check this out: http://www.svencoop.com/cfgguide.php

save the completed cfg as "yourmapname.cfg" and put it in the svencoop/maps directory.
Posted by Necromancer on Fri Jan 2nd 2009 at 4:43am

Putting the equipment on the starting point is okay but whenever the player dies and respawns the ammo may not have respqned yet. Also, the weapons would always be on the floor. But if its the only way that I could do it then I will take it. Thanks for your advice though.

Do you know how to change the amount of ammo that comes with a weapon and how to change the time limit before the next respawn on items? Or is that a programming thing too. :(
Posted by Le Chief on Thu Jan 1st 2009 at 2:04am

You can't change that unless you know programming and if you have the Sven Co-Op source code which hasn't been released.

Remember you can always place weapons/ammo/items above the player spawn point ;).