"Flynn" said:
It's interesting you should say that, aaron_da_killa. I was kind of the other way around. Since I started mapping I was self taught, and that was before my house had internet connection so you can imagine the bewilderment at some problems that on the internet you would just tap into Google for a solution.
Yeah, I started mapping when I had no Internet connection to (I had worldcraft 2.1 from my won Half-Life cd- which I actually found). I made quite a few multiplayer maps and a singleplayer map without the internet connection that I'm quite fond of (the memories :)). It was pretty funny, alot of things/tricks I found out had sort of already been discovered and named, for example, when I had a leak or brush/entity related problem, I would make a huge brush covering most/all of the level than compile and since the brush is sealing the leak or covering the problem brush/entity, there would be no compile error, so I would keep making the brush smaller and compiling as I went to narrow down and find the error, turns out that's called the "Big Block method" and various tutorials had already been written on it, ofcourse this is Half-Life 1, in Source you just load up the pointfile and that's it. I had good memories of the Half-Life 1 mapping days. Anyway Flynn, we learnt the real hard way and now that its over, I'm glad I learnt that way!
Although Blackmesa Source is in a different, it should evoke memories to all the people who used to work with Half-Life 1, especially playing with all the old npcs (I sometimes miss the alien slave, alien grunt, houndeye and bull chicken.)